[Help] Subscreen Delay patch does not work for injected Master Quest

Discussion in 'Wii U - Homebrew' started by OldGnashburg, Feb 15, 2017.

  1. OldGnashburg
    OP

    OldGnashburg Advanced Member

    Newcomer
    1
    Feb 6, 2017
    Canada
    Alberta, Canada
    I managed to boot up the Nintendo 64 rip of The Legend of Zelda: Ocarina of Time Master Quest (U) by swapping it out with Ocarina of Time as a base game. However, whenever I go into the pause subscreen, there is a huge delay and the background is black. As an Nintendo 64 emulator user I know that the subscreen delay is a bug in most emulators due to a lack of timing accuracy (or something along the lines of that), so most Video Plugins have a hack/workaround. However, the Virtual Console version of Ocarina of Time does not have this problem, which I assume is because Nintendo uses a workaround as well. But even though I am using the same config as Ocarina of Time, the delay is back. Can somebody tell me how to fix this?
     
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