ROM Hack [HELP] SNES VC Decrypting doesn't work

There was a thread by Asia81 that contains a modified Ohana3DS, put in the banner file with the textures for the TV screen.

I'll go track it down, thanks for letting me know.

I tried injecting Sparkster, and while it plays, I get lag and crackling audio at points. Also restore points seem to be really finicky on when they want to be enabled. It shows up for my ActRaiser injection, but for Demon's Crest and Sparkster, it doesn't.
 
I would also like to point out, if you see another Game on the TV when it spins, its because you didnt skin it properly.

@Mr.ButtButt and @Drwho0894 I am literally having to reskin your entire release which take waay more time than making the rom T_T I mean you just copy and pasted the bcml files so every region is a US SNES at least you have the good injection too bad original ttle scren is gone
I tried to figure out what i did wrong, but i couldn't figure it out..
 
I tried my luck with Treasures of the Rudras (engl Translation). Injecting worked and I can start the game but then theres a name selection screen and its zoomed in and upside down. After getting past this screen and the game starts, there are many graphical bugs.
Did I do something wrong or is it the game itself?
 
the banner.cfgx has 3 files inside. Common1 128x128 Common 2 64x64 Common 3 32x32 you only replaced the first one and left the rest mario D:
i couldnt open up the .cfgx file..

--------------------- MERGED ---------------------------

the banner.cfgx has 3 files inside. Common1 128x128 Common 2 64x64 Common 3 32x32 you only replaced the first one and left the rest mario D:
also, now that i use FONZD's banner gui tool, i dont have a .cfgx file at all.
 
but that method takes soo loooooooooong.

Yes but it gives good results, look at my Earthworm Jim and Donkey Kong Country Releases on *that iso site*

Actually install them and go to them with your sound on a major difference in quality ( i need to fix my LTTP Banner icon though lul)
 
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but all the games i wanted to upload/play are already uploaded anyway...
Don't fix it yourself if you hadn't started. I'll get around to fixing it..eventually.
 
Don't fix it yourself if you hadn't started. I'll get around to fixing it..eventually.

ummmmmm....

AjB5wVq.jpg
BrsVzAN.jpg


Console even changes to US per region
 
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the banner.cfgx has 3 files inside. Common1 128x128 Common 2 64x64 Common 3 32x32 you only replaced the first one and left the rest mario D:

Whenever I open up the banner.cfgx from Asia81's SNES template, I only see COMMON1 (the TV screen image) and COMMON5 (an 8x8 black square). It doesn't show COMMON2 or 3. Same if I use the banner.cfgx from the ExtractedBanner folder from SMW.
 
Last edited by Heimdallr,
FYI, these use extended banners so the text is generated from the icon's long description. They aren't prebaked into the textures. The icon has to have the extended banner bit set for this to work properly though. ;)
 
Whenever I open up the banner.cfgx from Asia81's SNES template, I only see COMMON1 (the TV screen image) and COMMON5 (an 8x8 black square). It doesn't show COMMON2 or 3. Same if I use the banner.cfgx from the ExtractedBanner folder from SMW.
you have to open it in Ohana (not rebirth) works fine here

FYI, these use extended banners so the text is generated from the icon's long description. They aren't prebaked into the textures. The icon has to have the extended banner bit set for this to work properly though. ;)


Yeah asia81s hacking tools dont do this still doing it with fonts installed lets me align it my way xD
 

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