Hardware Help me cope with having a TN display

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Old reports, the more recent TN screens have less ghosting than any other IPS screen model and have the lowest input lag

Is this "normal" for recent displays of either type? Because it's basically what my 2DS XL looks like. Specifically has trouble with black colored backgrounds in side scrollers, and shovel knight looks exactly like it does here. It crosses into gameplay hindering with games that use black dithering like super metroid or especially rondo of blood. Kind of depressing if the IPS is even worse.
 
Last edited by Rahkeesh,
Is this "normal" for recent displays of either type? Because it's basically what my 2DS XL looks like. Specifically has trouble with black colored backgrounds in side scrollers, and shovel knight looks exactly like it does here. It crosses into gameplay hindering with games that use black dithering like super metroid or especially rondo of blood. Kind of depressing if the IPS is even worse.
thats definetly not normal, i have a new 3ds XL, either first or second batch (all new 3DS models use the new TN screens or IPS screens) and i've never seen anything like that, its like what NES VC games look like due to some emulator issue, which i can pinpoint as a software issue due to the fact that homebrew NES emulators dont have it, but if you say that yours has that problem on most 2D games, then your console must be broken
 
I used an mGBA nightly from last week to compare upper and lower screens with super mario bros deluxe, looking at how black "cuts into" the edge of blue bricks scrolling left or right in early underground sections. They look very similar on either screen, so I don't think it is a complete fluke of a single screen. I also tried messing with the flicker settings on dev config and it didn't change much. Perhaps N2DS XL can or often do get some of the crappy old 3DS XL screens or even worse? I ran across at least one other post from someone who had the same complaint on a brand new N2DS XL and they returned it and went for some 3DS version. Maybe I will try looking at a TN N3DS XL to compare.
 
In my opinion,between IPS and TN,there are really big differences but dual ips is unnecesarry because touch screen is used for function,not for display.I have a top IPS and bottom TN 2ds xl and it does not bother me.
 
thats definetly not normal, i have a new 3ds XL, either first or second batch (all new 3DS models use the new TN screens or IPS screens) and i've never seen anything like that, its like what NES VC games look like due to some emulator issue, which i can pinpoint as a software issue due to the fact that homebrew NES emulators dont have it, but if you say that yours has that problem on most 2D games, then your console must be broken

That is completely normal for any game that shows single pixels scrolling at native resolution. This can be seen in many 2D games on the 3DS and the DS and in emulators (there's nothing wrong with the emulators, it can be gotten rid of when scaled up slightly with bilinear filtering). This happens a lot in contra 4 for the original DS. This was also a massive issue with the original gameboy colour, I remember playing turok 2 on the GBC and this was awful.

Also about the IPS/TN thing, the new 3ds TN screens are pretty bad compared with IPS screens of any kind. It's also inferior imo to the original DS lite screens (apart from viewing angles). But it's not so bad that it's unplayable.
 
Last edited by fenderjaguar,
That is completely normal for any game that shows single pixels scrolling at native resolution. This can be seen in many 2D games on the 3DS and the DS and in emulators (there's nothing wrong with the emulators, it can be gotten rid of when scaled up slightly with bilinear filtering).

Thanks for clearing this up! After reading your post I compared native res to a full 4:3 scale in the first level of Castlevania on VirtuaNES and noticed that the scaling nearly eliminated the effect on the bricks and columns. The VC emulators only let you pick from native and a horizontal stretch so they can't hide the effect as well as homebrew. So perhaps the N3DS/N2DS TN displays aren't so different.

By "completely normal" do you also mean that IPS 3DS show fairly similar behavior? Or do they handle this kind of motion much better than the TN?
 
By "completely normal" do you also mean that IPS 3DS show fairly similar behavior? Or do they handle this kind of motion much better than the TN?

To be honest, I'm really not sure. Some screens might be better than others...I'd have to check by running contra on a nes emulator at native res on my PC monitor, because the first level trees are just insane. But I would expect it to darken many scrolling objects as they move. And the original NES Castlevania is an excellent example. It's terrible on Nintendo's NES emulator, since it's running pixel for pixel, just like you say. I think it's just an issue with sample and hold on LCD screens, though it may be able to be corrected with 'overdrive'. I have a 240hz monitor, which has the ability to enable very heavy overdrive settings, and it's very noticeable if you scroll single pixel text in a web browser for example. I think it would be referred to as 'inverse ghosting'.

The people at the blurbusters forum could probably answer questions like yours better than I or anyone else here could

https://forums.blurbusters.com/
 
Last edited by fenderjaguar,
It is no big deal, I bought a hard modded N3DS couple years ago and both screens were TN so no big deal.
 
I'd have to check by running contra on a nes emulator at native res on my PC monitor, because the first level trees are just insane.'.

This is interesting but kind of academic. Everything else being equal, TN displays should have better response times than IPS, but there are many reports to the contrary on the 3DSes, as it all comes down to exactly what displays are being used (and all the 3DS ones are rather cheap compared to your average monitor!) Performance of other devices therefore doesn't tell us a whole lot about actual 3DS displays.

I'd love if there was someone precisely measuring the 3DS display variations like the monitor reviews at TFT central, but I haven't been able to find such a thing.
 
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I have a bottom IPS and a top TN on mine. Now if only it'd been the other way around lol. I find that most of the color fade caused by viewing at narrow side angles is offset on high brightness like 4 or 5. It's still there and it still gets worse as you turn to the side, but within the normal variations caused by movement, it's quite reasonable.
 
Every report I've seen suggests that the TN 3DS displays are the ones with worse ghosting, and its really irritating me in 2D sidescrollers, especially with lots of black. Its the main reason I'm contemplating seeking out an IPS model.

The "scanlines" issue can be mostly fixed with dev config tool ("flicker" option) and is something TN displays can also encounter.

Where can i find that flicker option??? i want to try out. is also there a flux option anywhere?
 

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