Has anyone tried implementing gspwn into an emulator yet?

Discussion in '3DS - Homebrew Development and Emulators' started by teampleb, Sep 30, 2015.

  1. teampleb
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    teampleb BAH! DED! X_X

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    Apparently we can get a pseudo dynarec using it for the latest firmwares. It's worth a shot at least.
     
  2. fmkid

    fmkid Just another GBATemp's random guy

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    If anyone gets that, would be GREAT, indeed!

    Edit: Sorry for my ignorance, but this is same thing like Hardware GPU acceleration (as BlargSNES has implemented)?
     
    Last edited by fmkid, Sep 30, 2015
  3. 730

    730 Professional Shitposter

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    This is the first intelligent thread I've seen in days, excluding that one homebrew release.
    In fact, it's so intelligent, I didn't even know what gspwn was (and doubt I know yet).
     
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  4. shutterbug2000

    shutterbug2000 Cubic NINJHAX!

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    I think I'll try to at least make a POC with this. Give me a few hours, I'll try to see what I can do.
     
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  5. teampleb
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    teampleb BAH! DED! X_X

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    No.
     
  6. daxtsu

    daxtsu GBAtemp Guru

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    No, this has nothing to do with hardware accleration. It's similar to having full control over dynamic recompilation, except in a limited space. Think of it as a mini-dynarec (which only deals with CPU emulation, not graphics).
     
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  7. nopy4869

    nopy4869 Member

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    I had this idea a long time ago, but if my thought experiment is right the amount of overhead that you'd end up doing wouldn't really be worth it on any machine which takes advantage of Self Modifying Code. It's worth a try, though, because I've never personally played around with it.
     
  8. fmkid

    fmkid Just another GBATemp's random guy

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    Thanks for the explanation, dude!
     
  9. daxtsu

    daxtsu GBAtemp Guru

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    You're welcome.