Gaming Has anyone gotten banned from playing Pokemon Moon online?

ultros7

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Acraeus! Get here this instant!

I just dumped:
>Current N3DS sysnand
LocalFriendCodesSeed_B
movable.sed

>pre-a9lh backup
movable.sed

And indeed the movable files are different, and INDEED the old one contains the entirety of my friend seed!
Whad do I do now? Please be specific, I'm getting very excited.
 

fodder

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https://twitter.com/enMTW/status/799495669383856129

Looks like he's openly stating this is a test for bans.
Should've initially stated so, he has no idea what type of ban this may bring, could be MUCH worse than 002-0102

--------------------- MERGED ---------------------------

Acraeus! Get here this instant!

I just dumped:
>Current N3DS sysnand
LocalFriendCodesSeed_B
movable.sed

>pre-a9lh backup
movable.sed

And indeed the movable files are different, and INDEED the old one contains the entirety of my friend seed!
Whad do I do now? Please be specific, I'm getting very excited.
Oh crap! Ayy

--------------------- MERGED ---------------------------

Should've initially stated so, he has no idea what type of ban this may bring, could be MUCH worse than 002-0102

--------------------- MERGED ---------------------------


Oh crap! Ayy
Ignore this attached image, let me reupload one with the correct data highlited
 

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Majickhat55

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So through process of elimination isn't he just doing the SAME thing we knew worked all along and injecting a new FriendSeed_B that's unbanned with an altered serial in SecureInfo_A and a dummy nnidsave.bin. He already stated it doesn't bypass the eShop ban anyway (Which we knew already albeit if his methos worked for that or not) and now we know for a fact he's testing to see if xx amount of people can use a legit unbanned FriendSeed_B without being banned..... So how is this helping at all if that's the case? Anyone could have posted their unbanned Friend.bin on a google drive or something...
 
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dalekman9999

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So through process of elimination isn't he just doing the SAME thing we knew worked all along and injecting a new FriendSeed_B that's unbanned with an altered serial in SecureInfo_A and a dummy nnidsave.bin. He already stated it doesn't bypass the eShop ban anyway (Which we knew already albeit if his methos worked for that or not) and now we know for a fact he's testing to see if xx amount of people can use a legit unbanned FriendSeed_B without being banned..... So how is this helping at all if that's the case? Anyone could have posted their unbanned Friend.bin on a google drive or something...
https://twitter.com/enMTW/status/799497425618661377 He said it fixes both.
 

Tzuba

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Acraeus! Get here this instant!

I just dumped:
>Current N3DS sysnand
LocalFriendCodesSeed_B
movable.sed

>pre-a9lh backup
movable.sed

And indeed the movable files are different, and INDEED the old one contains the entirety of my friend seed!
Whad do I do now? Please be specific, I'm getting very excited.

Holy crap.
 

RCJayce

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Should've initially stated so, he has no idea what type of ban this may bring, could be MUCH worse than 002-0102

--------------------- MERGED ---------------------------


Oh crap! Ayy

Okay, here's an image of mine (this is a banned seed, so I don't care)
View attachment 69295
What kind of ban? we can change the Device ID, we can regenerate the LocalFriend Seed with Dummy data because CFW shits on RSA checks. Serial Code? changed in secure info...

What else Nintendo can use to ban us? a Server Database of Valid Seeds? Now? in the last year(s) of the 3DS life? I don't think so.
 

demounit

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this thread is exciting right now haha.

if someone gives clear instructions on how to do this new way i'll check out my files and let you know.
 

ultros7

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Ohhh I got it, I know what I have to do.

So my new movable.sed contains an entire new seed, I just need to copy it to LocalFriendCodesSeed_B.

I'm going in deep, will report back.
 
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fodder

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And how do the first 16 and last 8 bytes compare to the ones he gave you? The same?
Nah he gave me a completely different LocalFriendCodeSeed, this screenshot is for a very promising method for taking an old LocalFriendCodeSeed out of movable.sed from early backups (or potential system resets)
 

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