Homebrew HANS game compatibility thread

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Kingdom Hearts 3D: Dream Drop Distance does not boot with weird rainbow patterns on both screens.

N3DSXL; v10.1.0-27U on Ironhax
 
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Binding of Isaac doesn't work, Red Screen before HANS can even boot.
If it's an N3DS-exclusive, it already natively uses N3DS upgrades, unlike other 3DS titles which were made to work on OG3DS and therefore has a lot of room for improvement. Any lag in an N3DS-exclusive game will be purely optimization issues on the game's part.
 
If it's an N3DS-exclusive, it already natively uses N3DS upgrades, unlike other 3DS titles which were made to work on OG3DS and therefore has a lot of room for improvement. Any lag in an N3DS-exclusive game will be purely optimization issues on the game's part.

Not the point. The simple convenience of having ANY title work in HANS to be able to switch back to HBL without going through Ironfall is the point here.
 
Works:
EU: Teenage Mutant Ninja Turtles, Shinobi, Star Fox 64 3D, The Legend of Zelda: Ocarina of Time 3D, Pilotwings Resort
US: Shin Megami Tensei IV
JP: Gyakuten Saiban 123 Naruhodou Selection
Doesn't work:
JP: Fate/kaleid liner Prisma Illya - yellow screen
 
Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb
freezes with yellow bottom screen on EUR n3ds10.1
works in region free without issues
 
Not the point. The simple convenience of having ANY title work in HANS to be able to switch back to HBL without going through Ironfall is the point here.

In addition to this it also means that Isaac can't be dumped and romhacked through homebrew either. BoI shares a similiar file structure to the PC version which basically makes using mods that already exist for the PC very easy to put on the 3DS - if it could actually be accessed.

But if you just want to run system titles they should work on Mashers launcher. In theory.
 
Tetris (tetris online) works fine, at least vs IA. Not important for some people, really important for the world :(
Also, Ironfall works, but it freez when I start ironhax. Funny to know this.
 
But if you just want to run system titles they should work on Mashers launcher. In theory.

They... do? But all it does is force exit out of *hax, throwing the user back into the normal system, meaning they'd have to run through their payload choice to return to HBL.
The point of what I'm saying was to remove that middleman when launching legitimate software, so that it'd be easier to remain in the same *hax session without having to reboot the payload in fear of having a memory leak related crash, or a menu load failure which seems to be rampant...

Trust me, that gets REALLY annoying when testing Retroarch builds that have a fail-state.
*Cough cough DSP cough...*
 
Last edited by SeongGino,
Pokemon Mystery Dungeon Gates to Infinity (JPN version) - Crashes.
Super Pokemon Mystery Dungeon (JPN version) - Crashes.

Do Pokemon Mystery Dungeon Series (Non JPN Version) of everybody work fine?
My 3DS is O3DS 10.1.0.27J with hax2.5 booted by themehax.
Also "save manager" and "svdt" with Pokemon Mystery Dungeon Series (JPN version) crash and do not work.
 
Last edited by Nu-n,

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