Edwii said:
Noob question:
With this level of hacking, is this solely for modifying saves, or could this lead to opening the door to "jail braking" the 3DS(running home brew/ 3ds roms?)
I refer you to post #100 in this thread
Aug 18 2011, 05:25 PM
I see where you're coming from and to tell the truth, we just don't know at this point if it can open the door for any potential exploits... but let me put forward a scenario... you save a game, maybe Zelda, you modify the save to change your name of your character to to "0x00" or "nop" or "0x90" depending on how it works, you save the change and rebuild the checksum. you startup your game and when it gets to a point where a character talks to your character....... they can't use your name anymore and possibly either "just continues" "or crashes" or possibly jump over the instruction to the next one in the game... and the location just happens to be in the gamesave data file. Now say we write an instruction at the address in the game save it jumps to, and tell it to jump to another area of memory. At this point if all were to go well we would then have the system output copious amounts of data to the screen which in effect would be ROM information. If you could redirect that to the SD card port you will have made a ROM dumper for that game. If it would be possible to freeze the game prior to that point you could possibly see about ejecting the cartridge and swapping it for another game and you then have a multi game ROM dumper.
It's all potential and the potential is limitless with the more games that are released.
It's all Hypothetical at this point until the checksums can be cracked and then we'll see what we've got.