Homebrew HackChat

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I tried it. It compiles the CIA, and installing it on FBI goes to 100%, says successful, but the title doesn't appear on the main menu. I am not sure why. You can even run it from DevMenu and it works, just won't appear on the main menu.
 
i can implement something that allows you to do that. i'll have to wait and see if the users can overcome the keyboard being annoying to type on. i might add a dictionary to show suggested words at the bottom
 
If I can get things compiled I'll try messing with the keyboard. Not sure I'll get a chance this weekend though.

I'm loving the client. I'm tempted to do a full write up on how I'd ideally want the UI organized.
 
this is starting to come along nicely. i would love to be able to config the irc stuff, but would you be able to implement ssl support for it as i use a bnc for irc
 
Can't get it to compile, so I did a short mockup on everything I'd personally like to see out of this project. Realism be damned.

It's your project, have fun with it. Take what you want, ditch what you don't.

Tabs are important in IRC for managing pms and slow chats, as is a channel joining/leaving function. If you can get working channel switching and tabs for PMs I'd consider the client feature complete.

Profont is clearer than Arial on low resolution screens and completely free. Highly recommended for readability as well as conserving space.

Implement a daisy wheel on the bottom screen. I have one coded here, but you can probably do better. I'd suggest having the input display low on the screen , similar to how your keyboard is below the text too be input into the chat.

As far as layout goes, I believe you have every button needed for a daisy wheel free, while still allowing for a keyboard input on a toggle. Select could either be that toggle, or boot you to an options menu.

Unfortunately I haven't been able to get a proper screenshot, so I'm making this one out of somebodies theme post I found on google. The text on the top is done with the font I listed at the sizes I mentioned. The bottom was me getting irritated with gimp and doing a hack job on MS paint.
 

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Can't get it to compile, so I did a short mockup on everything I'd personally like to see out of this project. Realism be damned.

It's your project, have fun with it. Take what you want, ditch what you don't.

Tabs are important in IRC for managing pms and slow chats, as is a channel joining/leaving function. If you can get working channel switching and tabs for PMs I'd consider the client feature complete.

Profont is clearer than Arial on low resolution screens and completely free. Highly recommended for readability as well as conserving space.

Implement a daisy wheel on the bottom screen. I have one coded here, but you can probably do better. I'd suggest having the input display low on the screen , similar to how your keyboard is below the text too be input into the chat.

As far as layout goes, I believe you have every button needed for a daisy wheel free, while still allowing for a keyboard input on a toggle. Select could either be that toggle, or boot you to an options menu.

Unfortunately I haven't been able to get a proper screenshot, so I'm making this one out of somebodies theme post I found on google. The text on the top is done with the font I listed at the sizes I mentioned. The bottom was me getting irritated with gimp and doing a hack job on MS paint.

I love the Profont and daisy wheel ideas. I will have them both implemented by the next update. Today I fixed a major issue where lines of text were overlapping, but next on the list was keyboard anyway. Thank you.
 
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I noticed in Pokemon games, you had voice chat with wifi. Is there any plugin you can use to run your games that has voice chat servers and such if you want to talk to your other friends that are using the plugin? Say you're both playing a game together over the Internet. How cool would a built in team speak app be?
 

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