Tony Hawk American Skateland I used to own and that one uses those cel shaded graphics and renders up an entire city with a long draw distance. In the town you have a few moving cars you can hang off of or bounce off for points moving around town. There are peds, but mostly it's people standing still just with a moving(breathing) animation. That ROM on that one is fairly small so there's lots of room to work with.
On the space limits of N64 vs the DS it's easy.
N64 = 64Megabyte or 512megabits (8bits=1byte)
NDS = 256Megabyte or 2gigabits
Initially I was only aware of the DS capping out at 128megabyte/1gigabit but I recall some news somewhere how a larger cart size was possible and something like Dragon Quest 9 would be a candidate for it instead of going multi-card like that early early card art showed.
Mind you if they as someone else said did bankswitching you can double that on the DS.
On the space limits of N64 vs the DS it's easy.
N64 = 64Megabyte or 512megabits (8bits=1byte)
NDS = 256Megabyte or 2gigabits
Initially I was only aware of the DS capping out at 128megabyte/1gigabit but I recall some news somewhere how a larger cart size was possible and something like Dragon Quest 9 would be a candidate for it instead of going multi-card like that early early card art showed.
Mind you if they as someone else said did bankswitching you can double that on the DS.














