Hacking GPU handheld mode overclock (soon) available

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Is there an ETA on the release for this? I'd love to try it out. Atmosphère patch would be the best.
 
Rip atmosphere only? Those wolfenstein comparisons are crazy. Hopefully someone drops a version for other CFWs soon.
 
Rip atmosphere only? Those wolfenstein comparisons are crazy. Hopefully someone drops a version for other CFWs soon.
It looks glorious, trust me, but only with JK_ variant 768mhz. Unfortunately, even after disabling it and afterwards charging the switch, it will block and have to force restart the console...I ended up deleting it and await JK_ new update

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The switch heats up a lot..
It drains the battery even a lot faster...I played wolfenstein for almost 90 min straight from 100% to 1%... Usually I get about 180min with stock clock
 
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Makes sense that the battery drains almost twice as fast, given that the frequency is almost doubled from 384 mhz to 768 mhz. I hope the next version of his patch will include the possibility to choose frequency. Then you would be able to adapt your frequency depending on game and how much battery you got left. Only games with dynamic resolution and high max resolutions (like wolfenstein) benefit from the 768 OC. 460 mhz or 500 mhz would be enough for games without dynamic res with frame drops (e.g. Zelda).


It drains the battery even a lot faster...I played wolfenstein for almost 90 min straight from 100% to 1%... Usually I get about 180min with stock clock
 
Last edited by taggen86,
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Makes sense that the battery drains almost twice as fast, given that the frequency is almost doubled from 384 mhz to 768 mhz. I hope the next version of his patch will include the possibility to choose frequency. Then you would be able to adapt your frequency depending on game and how much battery you got left. Only games with dynamic resolution and high max resolutions (like wolfenstein) benefit from the 768 OC. 460 mhz or 500 mhz would be enough for games without dynamic res with frame drops (e.g. Zelda).
I have a battery case so no worries there but as soon as I charge the switch while sleeping, I can no longer reboot it.. Eagerly awaiting JK_s updated :)
 
Have been using JKs patch for days but have not experienced that issue. Hopefully he will fix it in the next release.

I have a battery case so no worries there but as soon as I charge the switch while sleeping, I can no longer reboot it.. Eagerly awaiting JK_s updated :)
 
Seems I've found a reason why it does not wakeup (I've tried both versions, both gave me a constant dead sleep even if OC was not activated at all)
1. Do not charge it in the Dock station directly - now I'm charing with a usual usb cable connected to an usb port of Macbook Pro (even MicroUSB cable with a Type-C adapter works)... so it's never got frozen since then (OC was active, still shows 768Mhz while charging)
2. I've noticed another thing when charging in the Dock - it does not freeze if the battery capacity is less than 100%, once reached... well it will freeze during sleep eventually even out of the dock. (actually I have a suspicion it does not freeze during sleep, it just crashes when you wake it up after sleep by pressing the power button this needs a confirmation thou)

I did not test what happens if I put it in the dock at least once after charing with a cable... (yet to find out)


Yep, I already noticed that. I've made a few changes to how the module handles changing and holding clock speed. I've also added a plugged in/unplugged mode. Anyone willing to test run it can PM me. I don't feel super comfortable dropping builds over and over in this thread.
 
Last edited by zexcster,
Posting an update since I've been silent for a while: I've turned the module into a service and have an NRO that can send it IPC's. It gives you full access to every clock speed I've found for both CPU and GPU. You can go from potato mode to full power with it. There's still some things I want to do and finish before I'd release it though.
 
I eternally keep my Switch plugged in on a desk stand, so this would be really useful once it gets working right/safely.
It already works fine. I'm just extremely picky about promising and releasing things. I would not have even posted unless I was either 100% sure I'd get it working or I already did.

Here's Xenoblade 2: Torna running at 153MHz/10FPS tops and then 768MHz for fun.

2019012616410900-4CBEE39065EC88984BABA68A511DDD19.jpg

2019012616413200-4CBEE39065EC88984BABA68A511DDD19.jpg
 
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this thing is nice to try and see how smotth some game runs but I don't think that's is a permanent mod because of the battery
 

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