Gaming Golden Sun: Dark Dawn Discussion Thread

Something about a patch for DSTT users from RetroGameFan (or something along those lines).

Crafting Spoilers
Eoleo's Great Grandmother, that and there's a key in the cave in burning Champa in Brigg's room, use it in the bottom most cave, get the petty money from the chests, totals abou t 100 gold, then use the fire psyenergy to get the orihalcum out of the chest above. Crafting so far... via soft-resets...

Crafting Orihalcum
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So far....
Cosmos Shield x4...
Xylion Armor x5...
Herculean Axe x1... (Saved to 2nd save).
Big Bang Gloves x1.

(Just saved before gave the babaa Orihalcum, and going in/out over and over).
 
I2aven's_Sage said:
This thread has once again been infested by the Zerg... err, I mean newbies and/or those who don't give a damn so long as their game works. That said, my Sandisk 2GB microSD has always worked perfectly. For some reason or another, I seem to have bad luck when I try to purchase MicroSD's with more memory, in my experience they've had much higher failure rates...(** In my experience **).

As far as DSmuMe goes, this emulator has higher requirements than no$gba if I remember correctly, so if you're a cowardly nooblet afraid to mess with the settings & have a weak computer, then the game is going to run crappily. Also, please don't bitch and moan about the sound not working? The last 2-3 people (yes, you) should solve your own problems and use the SEARCH. Chances are Haddad, that your computer may just not measure up to the game's emulation requirements...

What are the minimum hardware requirements for DeSmuME ?

From a purely technical viewpoint, there are no real minimum requirements. However, for bearable speeds in most games (with a few exceptions), you would need at least the following:

* Windows OS: Windows XP or newer
* Linux OS: Any recent Linux distribution with a 2.6 kernel.
* 2 GHz Processor Core2 processor or equivalent
* 512 MB Available RAM
* Available Hard Drive Space: A few MB for the emulator
* Reasonably modern 3D Acceleration (Nvidia GeForce 6800 or better), ATI cards are not recommended.
* Optional: Sound Card, if you want sound support
* Optional: Microphone, if you wish to make use the Microphone feature
* Required: a brain

What are the recommended hardware requirements for DeSmuME?

The following configuration should assure that almost every game can be played at full speed:

* Windows OS: Windows XP or newer
* Linux OS: Any recent Linux distribution with a 2.6 kernel.
* 3 GHz Core2 Duo processor or better
* 512 MB Available RAM
* Available Hard Drive Space: A few MB for DeSmuME, 100MB or so for a bunch of savestates and savefiles.
* Sound Card.
* Microphone.

In general, the better a CPU, the better the performance. The faster the memory, the better. DeSmuME benefits a little but from multiple cores but not as much as it does individual cores being faster. DeSmuME is slower than no$gba, and is likely always to be.
Minimum/Recommended Requirements taken from DSmuMe's Wiki.


The Sun Saga books are all over the place, I can't really give an accurate answer to that question, because though I found some, I wasn't exactly trying to find them either. I believe if you miss them they have a chance of showing up in the shops (I believe I bought the 2nd one this way). Otherwise, check the IGN guide (though it's to the Japanese version, it should still mention several of the Sun Saga books. Though, I'm fairly certain that his guide missed #4/5 (one or the other). Edit: There are 5 total books on GS/GSTLA (Sun Saga).

Desmume and No$Zoomer both work with my GS Dark dawn with perfect sound, but Desmume runs a little slower... And with No$Zoomer I can play GS3 PERFECTLY (same gameplay as my ds2)
 
Well, I'm glad that's fixed for you. I'm stuck in a dungeon once again. it's called Warriors Hill. More bloody freaking gears =P I think it's the 2nd "Light house" ish.. Place. I probably need a key into an inner chamber to get the freaking place running >.
 
I2aven's_Sage said:
Well, I'm glad that's fixed for you. I'm stuck in a dungeon once again. it's called Warriors Hill. More bloody freaking gears =P I think it's the 2nd "Light house" ish.. Place. I probably need a key into an inner chamber to get the freaking place running >.
 
problems with jrpgs today is that they listen to the casual market, which isnt their buyers.
linear paths in ff13 to not lose track of the objective? who the f wanted that in ff13? a fps-corridor copy which would appeal to the west? yeah right.
same with GS, why make the battles easier, wtf, people wanna powerlevel or use complex strategies to overcome bosses or powerleveling. not make it easier.
 
JamesCID said:
I2aven's_Sage said:
Well, I'm glad that's fixed for you. I'm stuck in a dungeon once again. it's called Warriors Hill. More bloody freaking gears =P I think it's the 2nd "Light house" ish.. Place. I probably need a key into an inner chamber to get the freaking place running >.
 
After playing it for about 10+ hours, I gotta say I'm slightly disappointed in this. Golden Sun 1-2 were epic, music wise, gameplay wise and story wise.
Golden Sun 3 just feels like a revamp from those, but for the worse. All the little things that made the first two games epic, are pretty much gone.
The story so far feels more like a spinoff and I agree it has too much text. I for one enjoy reading when it's good, like for example in 999, enjoyed every bit of it and I wouldn't have minded
if 999 was entirely text with no puzzles whatsoever. But in Golden Sun 3, I tend to yawn more to the story rather than being impressed by it.

Don't get me wrong, it's a good game, but not even nearly to be compared to the classics. I would give it 7.5-8.0 myself.
 
As a newcomer, however, ( I've played through shining force franchise on the SEGA... and recognize stuff, like the menu,items and even the smiley icon ) ^^ its still pretty fun.
But with that said, nothing is epic.... so far in the first 3 hours, what I done is doing puzzles and just beating monsters and mini-bosses which doesnt even fight back.
This isnt epic at all! But I kinda expect it... seeing how you play "CHILDREN" to the formerly heroes.
With that said, I only played 3 hours, and to judge any JRPG after 3 hours would be insane....

However games like Shining force 2,final fantasy vii,ff tactics,baldurs gate,kotor,mass effect .... well any great rpg whatsoever, they usually start great from the beginning and you can feel there is something special within it.
This game however, has been so far more fun then DQ IX which I would give a ... 8.5? perhaps.
 
quezcotl said:
problems with jrpgs today is that they listen to the casual market, which isnt their buyers.
linear paths in ff13 to not lose track of the objective? who the f wanted that in ff13? a fps-corridor copy which would appeal to the west? yeah right.
same with GS, why make the battles easier, wtf, people wanna powerlevel or use complex strategies to overcome bosses or powerleveling. not make it easier.

Do the Golden Sun fans want to powerlevel? Because I can't remember any Golden Sun game to be hard or require complex strategies.
 
@Everyone... please use spoilers...
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Code:
[spoiler]*TextGoesHere*[/spoiler]
 
getsallad said:
quezcotl said:
problems with jrpgs today is that they listen to the casual market, which isnt their buyers.
linear paths in ff13 to not lose track of the objective? who the f wanted that in ff13? a fps-corridor copy which would appeal to the west? yeah right.
same with GS, why make the battles easier, wtf, people wanna powerlevel or use complex strategies to overcome bosses or powerleveling. not make it easier.

Do the Golden Sun fans want to powerlevel? Because I can't remember any Golden Sun game to be hard or require complex strategies.

I have no idea.
Never played Golden Sun 1 & 2.
unsure.gif
But this game so far has been too easy. And I think GTTV did say its been made easier, so even if the first one was "easy" making it even easier, no thanks!
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Well, I'm level 40 now and I have 66 Djinn, so... this is what I'll say... Battles are pretty bland, I rarely if ever die. You have to be pretty damn careless in battle to die. Even in boss battles, they're, just not hard. The game has been seriously dumbed down battle wise, which in my opinion is a major mistake.

Otherwise, there are a heaping ton of puzzles. (Frankly, and honestly, I've become fed up with them to the point that I'm really abusing the walk-through-wall cheat to collect Djinn & so on, the puzzles are just so overly tiresome. Maybe the first two Golden Sun games weren't particularly difficult, but at least they had the slew of optional bosses for collecting Summon Tablets, (These are my last hope as far as challenging combat goes). Something that can actually kill a character or do 75%-80% damage in a hit.

I can agree with giving it a 7.5-8.0. It's nostalgic, but I mean, come on... For example, in Golden Sun The Lost Age, you get a fast ship...this ship is so patheticly slow that it's a joke (I don't even use it) I just use the walk-through-walls cheat and walk/run on water. It's laughable, really. I mean, I intend to finish the game, but there's no way I'd give this revamp more than an eight.

Yay, I found Tonfan, it's treasures and another orb.
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lol.
 
Honestly, I haven't played a hard jrpg in years, I never expect them to be anything more than a cake walk combat wise.
 

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