Blue-K has the idea but I thought I would also mention PS3 games are not far off 360 games in terms of sizes: http://www.abgx.net/filename/?ch=9 * and a similar story can be told for modern PC games. It is not like those have any real problems and if indeed it is full access then rips are not impossible and compression is also a possibility, I hear often of devs using uncompressed audio, video and textures which amuses me almost as much as the six types of "uncompressed audio" crowd.
*talk is that most (all?) of these rips lack a certain something that would be necessary for them to run. My pity to whoever has to go down this route.
*talk is that most (all?) of these rips lack a certain something that would be necessary for them to run. My pity to whoever has to go down this route.