Burton said:JonthanD said:So what one is better?
On the Google code site they have 1.4.0.7 listed
http://code.google.com/p/genplus-gx/
HAHAHAHAHAHAHHAHAHAHA it says 1.4.0.7z. That means it is inside a 7-zip file.
Doh! lol
Burton said:JonthanD said:So what one is better?
On the Google code site they have 1.4.0.7 listed
http://code.google.com/p/genplus-gx/
HAHAHAHAHAHAHHAHAHAHA it says 1.4.0.7z. That means it is inside a 7-zip file.
This is asked a lot and the answer is doubtful unless somebody else does it first... it's a lot of work.StupidGamer1 said:wonder if sega CD and 32x will ever come to the scene?
Bladexdsl said:looking good all working forwarders still work etc
Bladexdsl said:this one works i use it myself and confirm it works: http://pandorasims.net/files/gensplusgxsnkforwchan.rar12345 said:any good channel forwarder?
Dogway said:what I find in all megadrive games is a somewhat strange artifact, you can see this in the SEGA logo introduction in Sonic 1 for example, its like filaments instead of clean pixels, but I think this was also in the original system as well.
don't happen to me at all, I'm using ORIGINAL mode with a CRT + composite video and pixels look clean. You should check your video settings and installation.
QUOTEAlso is it very difficult to make old savestates run with newer versions? Its really pity and the only thing that refrains me to updating.
chop said:Cant get this emu to access my HDD, it's fat 32, and the roms are in /gensplus/roms/
but it get a error saying can't open directory.
Jacobeian said:From what i've read on wiibrew forum, if you load the app from usb in hbc, the usb device might fail to mount when the application starts (because it was not powered off correctly by hbc).
The solution is apparently to load the app from SD instead, or remove the line in the meta.xml file. It seems this HBC feature is not 100% stable as most of the issues with homebrew are side effects of the HBC not reloading IOS when launching apps.
Retroplay said:Do you have IOS58 installed ?
Retroplay said:I removed SD card from Wii and it automatically created a new save folder on HDD.
chop said:My IOS's are quite up to date. I run games for a USB launcher, use WiiMC to play videos from my USB HDD (almost every single night in bed), and have SNES, NES & GBA emu's that all run fine from the USB loading roms from USB.Retroplay said:I removed SD card from Wii and it automatically created a new save folder on HDD.
Yeah but the minute I put my SD card back in, it goes right back to using it again.
you must start the emulator with no SD inserted, so it picks USB as default device. If SD is found, default FAT device is always SD, this is how libfat works
as far as I tested, the emulator does not support hot-swapping: removing or reinserting SD/USB while the application is running is going to cause issues, like you can't save or load anymore on that device. It seems device are only mounted once, when the application starts.
I personally don't see any problem with using SD for saves/cheats/snapshots (if you have one inserted, it's there to be used, right ?), why do you absolutely want them to be saved on USB instead ?
QUOTE
Jacobeian said:I personally don't see any problem with using SD for saves/cheats/snapshots (if you have one inserted, it's there to be used, right ?), why do you absolutely want them to be saved on USB instead ?