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GCOS V4 Final
DVD9 support, ISO generation speed
GCOS V4 Final has been released which includes the long anticipated DVD9 support. Emu_kidid's popular GameCube Operating System now allows for multi-disc games to stored on DVD9 discs that provide a huge leap in file space.
changelog said:whatsnew:
** FINAL v4 Release **
- DVD9 support added
- Gamecube Supported (Softmod and XenoGC)
- Straight to disc listing, no waiting
- Auto menu video mode setting
- If a game requires audio, it will ask to be setup (bit of a problem on GC)
- Game listing re-coded
- Improved the .iso generation speed ALOT
[title:readme]*Do not use Shrunk Audio streaming games (they may crash!)
*Memcards may have an issue.. i.e. save a game from a dvd9 disc and then it won't work on the game if played by itself.. (?)
Notes:
Using the app:
You must specify a region for the output file.
Examples are:
GCOS MultiGame Creator V4.exe output.gcm USA game1.gcm game2.gcm etc
GCOS MultiGame Creator V4.exe output.gcm JAP game1.gcm game2.gcm etc
GCOS MultiGame Creator V4.exe output.gcm PAL game1.gcm game2.gcm etc
It will create a self-booting GCOS dvd
After a bit of tinkering, GC MultiGames are now working fine on GCOS
Takes about 8min give or take to create a ~8.3Gb Iso image on a 2.4Ghz P4.
Why is Cobra MultiGame DVD support only "partial"?
Since Cobra MultiGame DVD's rely on games being on 32kb aligned, some are not playable as this changed now to 128kb. This means that most likely the first title burned on the disc won't work. However instead of removing all support for them, I have left in partial support. GCOS will scan your disc, find whatever it knows will work on Wii drives and only list that. However if you run the DOL file provided on a GC, you will have support for old and new.
Technical Notes:
If you want to develop your own app to make these multigame dvd's, here's a rundown of the disc format we made:
-=The GCOS MultiGame DVD Format=-:
Header: Just rip the header that a game makes, easiest way to explain.
Offset table is at 0x40, same as CobraMultigame (in DVD9, offsets are >>2).
First possible location a game can be is at 0x20000.
All games must be placed on offsets divisible by 0x20000 with no remainder. (Aligned)
Thanks to dernettemann1983 for the news tip!