GBAtemp's Golden Threads Thread

Foxi4

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The 3DS can produce comparable results to the Wii considering its lower resolution and many other factors, but calculation-wise it's much closer to the Gamecube, if anything. It's all speculation nowadays since we don't have exact benchmarks, but saying that it's comparable to the Wii is a bit too optimistic in my opinion.
 
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Deleted_171835

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The 3DS is comparable to the Wii if we're referring to the GPU, not so much the CPU. Even so, it's still in the general ballpark as the system even excelling it in some areas thanks to the system being able to push more modern effects so there's really nothing much wrong with that statement.

And considering you don't even own the 3DS Guild, you really shouldn't be commenting on this.

[/rant]

Edit: @Foxi4 We do have benchmarks. Folks at 3DBrew have the clockspeed of the GPU.
 

Foxi4

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Edit: @Foxi4 We do have benchmarks. Folks at 3DBrew have the clockspeed of the GPU.
Clockspeeds mean nothing - we don't have the exact number of calculations the GPU or the CPU can pull off per cycle. We only have estimates based on the basic versions of the components, not the results of the modified hardware, and it was modified for Nintendo. We won't have reliable benchmarks before the 3DS is hacked, really.

The only thing clock frequency tells us is the number of cycles the chip performs in one second - the rest is pure speculation.
 
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Deleted_171835

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Clockspeeds mean nothing - we don't have the exact number of calculations the GPU or the CPU can pull off per cycle. We only have estimates based on the basic versions of the components, not the results of the modified hardware, and it was modified for Nintendo. We won't have reliable benchmarks before the 3DS is hacked, really.

The only thing clock frequency tells us is the number of cycles the chip performs in one second - the rest is pure speculation.
We know the polygon-pushing power of the GPU thanks to data on DMP's website. Granted we don't exactly know the differences between the 2008 or 2010 models (3DS likely using the latter one) and we don't know the extent to which Nintendo modified it but we do know enough to rule it as being roughly in the same general ballpark as the Wii.

Just look at the real-world performance of games. Monster Hunter Tri G is pretty much a perfect port of the Wii version even featuring anti-aliasing and better shadows. All this with the added load of 3D.

@Guild

No, you really can't. To use the PSP as an example, if you don't actually own the device, bullshots and videos of it can fool you into thinking that the system is pretty much a portable PS2. Until you actually see games running on the device, you can't accurately judge the power of the system.
 

Guild McCommunist

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No, you really can't. To use the PSP as an example, if you don't actually own the device, bullshots and videos of it can fool you into thinking that the system is pretty much a portable PS2. Until you actually see games running on the device, you can't accurately judge the power of the system.

A fair share of PSP games are comparable if not better looking than PS2 games.

I'm not saying the 3DS looks bad, just in terms of raw specs I don't believe it's a "portable Wii".
 

Foxi4

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Just look at the real-world performance of games. Monster Hunter Tri G is pretty much a perfect port of the Wii version even featuring anti-aliasing and better shadows. All this with the added load of 3D.
That's all great and dandy, but the 3DS renders at a 400x240 resolution (displayed times two, with or without the 3D effect, but the 3D actually isn't a lot of extra computing - it's the same scene with some slight alteration and AFAIK it doesn't need extra rendering. Some exceptions (non-3D games) apply) while the Wii's using 640x480 (with some exceptions), so the fact that it's a straight-up port doesn't mean that it's hasn't been greatly downscaled - you just can't see that due to the smaller screen.

Now don't get me wrong - as I said earlier, the visual results are very comparable, but hardware-wise, the 3DS's superiority is highly debatable until we have reliable data.

EDIT: Corrected Wii's maximum resolution.
 
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Deleted_171835

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@Guild

No? I've been playing Peacewalker (hailed as the best-looking PSP game) and it's a large downgrade from the PS2 MGS games. Although it is impressive considering when it was released.

@Foxi4

3DS actually renders at 800x240 in 3D. The Wii renders at 640x480, not 854x480. Speaking of Tri G, while the resolution might be a little lower, look at the extra effects that it's using. Anti-aliasing increases load not to mention the better shadows. It may not exactly be as powerful as the Wii but it's certainly in the same ballpark.

Not to mention that you won't find a single Wii game that looks as good as Resident Evil: Revelations.
 

Foxi4

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3DS actually renders at 800x240 in 3D. The Wii renders at 640x480, not 854x480. Speaking of Tri G, while the resolution might be a little lower, look at the extra effects that it's using. Anti-aliasing increases load not to mention the better shadows. It may not exactly be as powerful as the Wii but it's certainly in the same ballpark.

Not to mention that you won't find a single Wii game that looks as good as Resident Evil: Revelations.
Yeah, you're right about the 640x480, my bad, I misread the specs sheet. As for the 3DS, it's effectively 400x240 displayed twice - you need twice the screen width to display something in glasses-free 3D, and the width of the 3DS's screen is 800 pixels. Since there are no transitions while you change from 3D to non-3D mode, it's fair to assume that the resolution does not change while you use the slider... but hey! I'm just guessing here.
 
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Deleted_171835

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The 3DS screen is effectively 400x240, in 2D mode. 400 pixels are allocated to each eye in 3D mode making it 800x240. At least that's how I understand it.
 

Foxi4

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The 3DS screen is effectively 400x240, in 2D mode. 400 pixels are allocated to each eye in 3D mode making it 800x240. At least that's how I understand it.
That's correct. Both in 2D and 3D mode, the 3DS prepares two 2D pictures, one with slight alterations (if in 3D mode), each is 400x240. It interlaces them in a vertical fashion, creating one 800x240 picture, then each vertical line goes through its respective paralax slit and finally to either the left or the right eye. Meaning, the physical screen is 800x240, but it displays two 400x240 pictures, one for each eye.

That however means that the scenes themselves are rendered are 400x240 - otherwise the two screens couldn't be interlaced on an 800x240 screen. The question remains whether the scene/s are rendered once or twice per cycle - is the 3D effect based on rendering a scene twice (more resources needed, I doubt this method is used, there's no need to render twice just to achieve pop-in/pop-out) or via altering the original render (less resources needed since it's just post-processing). It's not uncommon to see several render passes in 3D engines, but doing them twice would be wasteful, I think. :D

Not that it really matters, what I meant was that the 3D scene itself is 400x240, I just explained it in a rather crude fashion. :P
 

Hyro-Sama

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This thread should be golden. Even though it's a thread that shows golden threads.

StarTrekFacePalm.gif
 
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Gahars

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Let's compromise - this thread may not be golden itself, but it's certainly a shower of gold.

No one could possibly take that the wrong way.
 
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