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Discussion in 'GBA - Game Development, ROM Hacks and Translations' started by dropper, Apr 24, 2011.
1st- You can't put games on carts, unless you have the materials to make a cartridge.
2nd- Its illegal to put Homebrew on DS cartridges.
Its possible but it requires a lot of skill, you can build a gba flashcart.
"Dumping"- Means taking the ROM image from the cart and converting it into a .gba file.
Undumping? Some people do that for example, a while ago I bought Pokemon Quartz which is a hacked version of Pokemon Ruby. Pokemon Quartz was in a real cart
It tends not to happen- if you are going to all the effort of making something that can communicate with the GBA or DS you usually spend the cost of a couple of rounds of beer and instead use rewritable memory (give or take rewriting circuitry) thus making a flash cart.
This means you build a flash cart and instead of buying some NAND flash memory and a controller for it you buy a write once ROM chip or something and wire that in instead.
As for the DS there was an R4 designer kit doing the rounds a couple of months back but I know of nothing like the above for DS hardware.
Actual games being sold- there was that homebrew challenge but most other things are just cart clones, those dodgy 30 in 1 games you get from tourist trap shops or lucky lucky men or hacked games out of China.
There have been a few threads over the years (I recall a few on GBAdev) about making these sorts of things in a limited run but they never really amounted to anything so if you want this sort of thing you are spending some quality time with http://kicad.sourceforge.net/wiki/Main_Page and when you can buy a flash cart for next to nothing (an R4 clone that features wood and a decent DLDI patch is available for a couple of dollars these days) that can house several hundred homebrew games at once nobody bothers (to say nothing of DLDI either- DS homebrew now pretty much expects an extensive rewritable filesystem).