Gba footer save error?

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by Giodude, Mar 1, 2016.

  1. Giodude

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    May 17, 2015
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    Im sorry i know i posted this in hacking and homebrew, but i this i think is a better suited forum. Dont kill me pls.

    So im trying to make gba games in cia format, and it works for the most part. It successfully runs, but i cant get the game to save. When i generate the footer, sure the gbatool advance gives me some info on the game, but i still dont know the memory config, or whether eeprom v122 applies to save type, save chip manufacturer, or both. Also i've made 3 cias each with memory config 1, 2, and 3 and they all dont work. If anyone wants to help test this outspecifically im testing this with supermonkeyball jr, one of the most underrated gba games.