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Interesting. I wonder how on-the-fly patching and PSRAM combination will flesh out with time.
I wish I had my DS with me to test it out (I haven't seen that thing in over 2 months). Crap, back to the wiki, that super-inaccurate wiki...
Google Translate is nuts:
I'd say stay with the old tool and patching procedure while Rudolph spills out his magic.
I wish I had my DS with me to test it out (I haven't seen that thing in over 2 months). Crap, back to the wiki, that super-inaccurate wiki...
Google Translate is nuts:
QUOTE said:GBA ExpLoader V0.1 ====== ====== (prototype)
Slot2 type expansion pack, using the GBA Slot-1 card game starts.
Soft reset is possible in Slot-1 card, "DS cartridges vibration" and "extended memory DS"
You can use it as.
Currently, the type of support it Slot2 expansion pack, "3 in1 expansion pack."
1. 256Mbit (32MByte) NORfalsh page size is 1Mbits (128KB)
2. 128Mbit (16MByte) PSRAM page size is 1Mbits (128KB)
3. 4Mbit (512KByte) SRAM page size is 64Kbits (8KB)
"GBA_ExpLoader.NDS" is the response so DLDI use according to the Slot-1 card
Please patches (usually simply because it operates automated patch.)
SD root, "/ GBA_SAVE" and "/ GBA_SIGN" Create a folder.
Turn on the GBA files (any place in a good position.)
"/ GBA_SAVE" folder, files and GBA into the same file name SAV
(SAV files if you do not have the same name as a new file in the GBA file will be created in SAV).
GBA when you start if you want to use frames, gbaframe.bmp (8 bit or 24bit)
Root, "/ GBA_SIGN ","/_ system_" folder please either (listed in order of search).
=== "Important "=========================================== ================================
3in1_ExpPack_Tool is a management information SRAM is different.
3in1_ExpPack_Tool and other tools and can not be combined.
Other tools used to use the expansion pack, you can be sure backup SRAM
Please take it from use.
================================================== =======================================
"GBA_ExpLoader.NDS" to start.
, NOR mode mode PSRAM expansion mode (only if supported) switch.
(Mode PSRAM)
: SAVE's current SRAM is not backed by the SAV file backup.
GBA SRAM selected files to patch after PSRAM writes.
Also, the GBA's SAV files SRAM writes.
PSRAM from GBA to start.
: SAVE's current SRAM SAV files to the backup only once.
: Backup, writes SRAM.BIN to SRAM.
: All SRAM (512KB), the SRAM.BIN file backup.
PSRAM file can be run and the size of the 16 MByte (more accurately, KB 16000).
The screen is not showing the reset is supported by the card in the
GBA's return to the boot menu instead.
DS cutting power input to the expansion pack until??PSRAM booted from the GBA.
??????SAV files of the case, once a backup (or a different game
PSRAM start) after the SAV files reflect that shift.
The same game, even if you continue to make every SAV writes to the file SRAM.
(Mode NOR)
: SAVE's current SRAM SAV files to a backup.
GBA selected patch files after SRAM NOR writes.
Also, the GBA's SAV files SRAM writes.
: SAVE's current SRAM SAV files to a backup.
: NOR's current GBA SAV files for SRAM writes.
: Use NOR mode, GBA (Slot-2) to start.
GBA's boot (Slot-2) is a stand alone expansion pack up and exactly the same behavior.
(Extended Edition)
Vibration level (Hiroshi Konaka) and extended memory browser, set to soft reset.
SRAM, 512 KB (4Mbit), 8 KB (64Kbits) to be used in the paging unit.
NOR GBA cart used as a consideration of the case for SAVE NOR is used to offset 64 KB.
Unused 64KB
SAVE for 128KB NOR
8KB SAVE management area
SAVE for 128KB PSRAM
Unused 184KB
Slot-software that can be reset in the next 1 card.
? Standard Support (Direct Launch)
R4/M3Simply
DSLink
? use file system
SCDS (ONE)
SD Card udisk.nds route to the N-Copy
Acekard RPG akmenu4.nds copied to the root of SD
X9SD
DSTT (TTDS)
? use of firmware
NDS card's firmware to back up files, etc., and SoftReset.DLDI (4 characters)
SD root of the name by placing reset.
SAVE type is not the type SRAM, SRAM automatically????patches.
SRAM patch support it follows the format of SAVE.
EEPROM_V111, EEPROM_V120, EEPROM_V121, EEPROM_V122, EEPROM_V124
FLASH_V120, FLASH_V121, FLASH_V123, FLASH_V124, FLASH_V125, FLASH_V126
FLASH512_V130, FLASH512_V131
FLASH1M_V102, FLASH1M_V103
SAV file size is the actual size and SAVE. However, the type EEPROM
8 KB or nearby the 512B is impossible to determine with any 8 KB.
SAVE impossible to determine the type (including without SAVE), the type SAVE assumption that type SRAM
We deal with (SAV file size is 32 KB).
SAV actual file size of the data is valid from the beginning, if it can be significantly.
SAV files, file the same name as GBA "GBA_SAVE" folder will be created.
Starting from the second speed SRAM patches for the patches analyze information
"/ GBA_SIGN" created as a file folder SGN.
2008/2/6 prototype version V0.0
V0.1 supports 2008/2/6 3in1/2in1 game.
By Rudolph (emperor)
I'd say stay with the old tool and patching procedure while Rudolph spills out his magic.









