Weird unless gw have added some seeddb encryption fix into their latest fw's it shouldnt have worked.....but the save if you are playing in sysnand and emunand are actually being disrupted by the anti save restore stuff as the secure value is stored in the nand so if you play on sysnand it will only be updated in sysnand, best way to avaoid that is to either unlink sys/emunand or use sdf to remove the secure value every time you want to swap between emu/sysnand but there isnt any easy way of avoiding the secure value stuff unless you use a modified cia without the secure value stuff enabled