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Yup. Its worth noting that this code is likely only going to work on the EUR rom. I would personally port / find the offsets, but I can't find what to latch on to to find the correct ones.thanks![]()
Yup. Its worth noting that this code is likely only going to work on the EUR rom. I would personally port / find the offsets, but I can't find what to latch on to to find the correct ones.thanks![]()
oh i'm not interested in the game (mario kart right?) - i just want to try and convert some ntr codes (for other games)Yup. Its worth noting that this code is likely only going to work on the EUR rom. I would personally port / find the offsets, but I can't find what to latch on to to find the correct ones.
Ah, alright then. Godspeed to you.oh i'm not interested in the game (mario kart right?) - i just want to try and convert some ntr codes (for other games)![]()
you mean the real, old gameshark codes?So my first question was ignored and I'll ask you again: Is it possible to convert gameshark codes (gb,gbc) into useable gw3ds codes? The mainly games I'm interested in are Pokemon Crystal and Yellow (VC custom cias)
Thank you!
you mean the real, old gameshark codes?
sure i guess it will be possible, but yes they will need to be converted
but, i don't even know if gw codes work with vc games. maybe they do
find a cheat using gw, for example your money, and see what the old gameshark address for the money looks like.

Just try a normal search. Say your money is 2000, search 2000. Then spend some, search the new value etc.Okay can you tell me what bit search I'm on then? And how many searches do I need for this? I'm on GW3.7 n3DS and a German Crystal & Yellow version. The ingame cheat menu works for these games.
Little teaser of what I am working on:
yeah well you should do what both of us said@cearp, I'm seeming to have a bit of trouble. I replicated the process to tidy all the codes to look like the sample one you gave me. Upon testing them, the first offset/value of each code seem to be working, but every other offset that's supposed to be changed gets ignored, causing the status screen in the menu to corrupt and crash the game.
[Max EXP]
D3000000 006E8448
00000000 0000F23F
20000003 00000063
00000001 0000F23F
000000E4 0000F23F
20000003 00000063
00000001 0000F23F
D2000000 00000000
I'm tempted to try what @dsrules said, though.
But the longer versions of the code target the same addresses as the one these new ones do, and they work perfectly fine... So why would these all of a sudden start conflicting with each other?yeah well you should do what both of us said
i didn't even realized that your addresses were below 1000000, i missed that - but still the advice is the same
you are doing some weird things, either start looking at the basics again or look at some good codes and see what they do.
your codes above that i bolded are all messing with each other.
you need to understand about 8bit, 16bits, and 32bits because yes it's a mess.i can't really fix your code because i can't test it so i don't know what it is supposed to be
do you understand the mistakes you are making in the bolded lines in my quote? they all interfere with each other, they are all writing in the same 4 bytes.But the longer versions of the code target the same addresses as the one these new ones do, and they work perfectly fine... So why would these all of a sudden start conflicting with each other?
It's probably really simple, and I'm just not seeing it...
Uh... I'm editing some of the addresses in 32-bit when they should probably be in 16-bit?do you understand the mistakes you are making in the bolded lines in my quote? they all interfere with each other, they are all writing in the same 4 bytes.

But they're supposed to be written to those values? Line 1 writes Mario's EXP, Line 2 writes Mario's Level to 99, Line 3 writes Mario's EXP needed to advance to the next level. Then, the process is repeated for Luigi. At least, as far as I'm aware of...nowell maybe, i don't have the game so i can't test lol
[Max EXP]
they are all writing to the same 4 bytes.
XX XX XX XX
line 1 writes 0000F23F to it.
then you write 63 to the last byte
then you write 0000F23F starting at the 2nd byte
then you repeat line 2 again
then you repeat line 3 again
![]()
maybe someone else will help you understand this, i need to cook.But they're supposed to be written to those values? Line 1 writes Mario's EXP, Line 2 writes Mario's Level to 99, Line 3 writes Mario's EXP needed to advance to the next level. Then, the process is repeated for Luigi. At least, as far as I'm aware of...

Nope. I used the pastebin as source and simply translated the c++ (?) code into a Gateshark code.Did you have to do anything special with the provided offsets in the pastebin? I tried them with gateway 32 bit write codes on a EUR rom, but no dice.

Most likely no. They seem to be for the wii version, not the 3dsdoes someone know if these codes will work for xenoblade on 3ds ? -> http://geckocodes.org/?c=SX4P01


