Gaming Gateway Cheats

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Yup. Its worth noting that this code is likely only going to work on the EUR rom. I would personally port / find the offsets, but I can't find what to latch on to to find the correct ones.
 
Yup. Its worth noting that this code is likely only going to work on the EUR rom. I would personally port / find the offsets, but I can't find what to latch on to to find the correct ones.
oh i'm not interested in the game (mario kart right?) - i just want to try and convert some ntr codes (for other games) :)
 
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So my first question was ignored and I'll ask you again: Is it possible to convert gameshark codes (gb,gbc) into useable gw3ds codes? The mainly games I'm interested in are Pokemon Crystal and Yellow (VC custom cias)

Thank you!
 
So my first question was ignored and I'll ask you again: Is it possible to convert gameshark codes (gb,gbc) into useable gw3ds codes? The mainly games I'm interested in are Pokemon Crystal and Yellow (VC custom cias)

Thank you!
you mean the real, old gameshark codes?
sure i guess it will be possible, but yes they will need to be converted
but, i don't even know if gw codes work with vc games. maybe they do
find a cheat using gw, for example your money, and see what the old gameshark address for the money looks like.
 
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you mean the real, old gameshark codes?
sure i guess it will be possible, but yes they will need to be converted
but, i don't even know if gw codes work with vc games. maybe they do
find a cheat using gw, for example your money, and see what the old gameshark address for the money looks like.

Okay can you tell me what bit search I'm on then? And how many searches do I need for this? I'm on GW3.7 n3DS and a German Crystal & Yellow version. The ingame cheat menu works for these games.
 
Okay can you tell me what bit search I'm on then? And how many searches do I need for this? I'm on GW3.7 n3DS and a German Crystal & Yellow version. The ingame cheat menu works for these games.
Just try a normal search. Say your money is 2000, search 2000. Then spend some, search the new value etc.

Edit: Misread, just do some trial and error and you should find it.
 
I tried the new 16bit exact search and the new 16bit signed exact search. My money was 1075, I did the first search and then I did another search when my money was at 975. But no results...
 
@cearp, I'm seeming to have a bit of trouble. I replicated the process to tidy all the codes to look like the sample one you gave me. Upon testing them, the first offset/value of each code seem to be working, but every other offset that's supposed to be changed gets ignored, causing the status screen in the menu to corrupt and crash the game.

[Max EXP]
D3000000 006E8448
00000000 0000F23F
20000003 00000063
00000001 0000F23F
000000E4 0000F23F
20000003 00000063
00000001 0000F23F
D2000000 00000000

[Max HP]
D3000000 006E841E
10000000 000003E7
10000004 000003E7
0000000C 000003C8
100000D8 000003E7
10000004 000003E7
0000000C 000003C1
D2000000 00000000

[Max BP]
D3000000 006E8420
10000000 000003E7
10000004 000003E7
0000000E 000003DB
100000D6 000003E7
10000004 000003E7
0000000E 000003DE
D2000000 00000000

[Max POW]
D3000000 006E8426
10000000 000003E7
00000010 000003CD
100000D8 000003E7
00000010 000003D2
D2000000 00000000

[Max DEF]
D3000000 006E8428
10000000 000003E7
00000012 000003D6
100000D6 000003E7
00000012 000003D2
D2000000 00000000

[Max SPEED]
D3000000 006E842A
10000000 000003E7
00000014 000003D1
100000D4 000003E7
00000014 000003DA
D2000000 00000000

[Max STACHE]
D3000000 006E842C
10000000 000003E7
00000016 000003D3
100000E8 000003E7
00000016 000003C9
D2000000 00000000

I'm tempted to try what @dsrules said, though.
 
@cearp, I'm seeming to have a bit of trouble. I replicated the process to tidy all the codes to look like the sample one you gave me. Upon testing them, the first offset/value of each code seem to be working, but every other offset that's supposed to be changed gets ignored, causing the status screen in the menu to corrupt and crash the game.

[Max EXP]
D3000000 006E8448
00000000 0000F23F
20000003 00000063
00000001 0000F23F

000000E4 0000F23F
20000003 00000063
00000001 0000F23F

D2000000 00000000

I'm tempted to try what @dsrules said, though.
yeah well you should do what both of us said :)
i didn't even realized that your addresses were below 1000000, i missed that - but still the advice is the same
you are doing some weird things, either start looking at the basics again or look at some good codes and see what they do.

your codes above that i bolded are all messing with each other.
you need to understand about 8bit, 16bits, and 32bits because yes it's a mess. :) i can't really fix your code because i can't test it so i don't know what it is supposed to be
 
yeah well you should do what both of us said :)
i didn't even realized that your addresses were below 1000000, i missed that - but still the advice is the same
you are doing some weird things, either start looking at the basics again or look at some good codes and see what they do.

your codes above that i bolded are all messing with each other.
you need to understand about 8bit, 16bits, and 32bits because yes it's a mess. :) i can't really fix your code because i can't test it so i don't know what it is supposed to be
But the longer versions of the code target the same addresses as the one these new ones do, and they work perfectly fine... So why would these all of a sudden start conflicting with each other?

It's probably really simple, and I'm just not seeing it...
 
But the longer versions of the code target the same addresses as the one these new ones do, and they work perfectly fine... So why would these all of a sudden start conflicting with each other?

It's probably really simple, and I'm just not seeing it...
do you understand the mistakes you are making in the bolded lines in my quote? they all interfere with each other, they are all writing in the same 4 bytes.
 
do you understand the mistakes you are making in the bolded lines in my quote? they all interfere with each other, they are all writing in the same 4 bytes.
Uh... I'm editing some of the addresses in 32-bit when they should probably be in 16-bit?
 
no :( well maybe, i don't have the game so i can't test lol
[Max EXP]
D3000000 006E8448
00000000 0000F23F 1
20000003 00000063 2
00000001 0000F23F 3

000000E4 0000F23F
20000003 00000063 4
00000001 0000F23F 5

D2000000 00000000

they are all writing to the same 4 bytes.
XX XX XX XX
line 1 writes 0000F23F to it.
then you write 63 to the last byte
then you write 0000F23F starting at the 2nd byte
then you repeat line 2 again
then you repeat line 3 again
:wtf:
read the gw text, http://doc.kodewerx.org/hacking_nds.html read this
and then go slowly and think again. :)
 
Last edited by cearp,
no :( well maybe, i don't have the game so i can't test lol
[Max EXP]
they are all writing to the same 4 bytes.
XX XX XX XX
line 1 writes 0000F23F to it.
then you write 63 to the last byte
then you write 0000F23F starting at the 2nd byte
then you repeat line 2 again
then you repeat line 3 again
:wtf:
But they're supposed to be written to those values? Line 1 writes Mario's EXP, Line 2 writes Mario's Level to 99, Line 3 writes Mario's EXP needed to advance to the next level. Then, the process is repeated for Luigi. At least, as far as I'm aware of...
 
But they're supposed to be written to those values? Line 1 writes Mario's EXP, Line 2 writes Mario's Level to 99, Line 3 writes Mario's EXP needed to advance to the next level. Then, the process is repeated for Luigi. At least, as far as I'm aware of...
maybe someone else will help you understand this, i need to cook.
but you need to start at the basics because you're missing this. read the stuff i said, really it will help. read the guides they have, all on that page, it should help.
 
Did you have to do anything special with the provided offsets in the pastebin? I tried them with gateway 32 bit write codes on a EUR rom, but no dice.
Nope. I used the pastebin as source and simply translated the c++ (?) code into a Gateshark code.
 
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