Homebrew GameMaker Anywhere! An open source compiler and runtime for GMS2!

  • Thread starter Thread starter Ralcactus
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Ralcactus

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GameMaker Anywhere! A very work in progress open source compiler and runtime built in C with devkitpro
https://github.com/Ralcactus/GameMaker-Anywhere
https://discord.gg/rNVK5NdY2r


Current features:
  • X and Y changes
  • object and asset drawing
  • room support
  • multiobject support

Screenshots:
Compiler UI
compiler ui.png

footage on real hardware
 

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if this works (or will work) 100%, this will be the most impressive thing I’ve ever seen homebrew wise. Great work.
 
status update:


I'll be posting these when cool stuff happens
  • Added game_end
  • If statements
  • Changing rooms via room_goto() (not room = [[room name]] yet)
  • Improved user friendliness, you just select the project and it compiles (no need for powershell)
Compile program. UI will likely change! (also ignore the warning text at the top left)



After custom variables are complete and some bug fixing, a proper release will be coming out.
 

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