Hey folks,
hi i now waited a bit how gamecube loading is coming around.
Its often said here that it isn´t possible to stream isos because the discreads are hardcoded into the game.
But that can´t be it.
I myself did the streaming trick on the gamecube with phantasy star online( pso ) and the gamecube-broadband-adapter( bba ).
You connect to a faked server(psul /which is running on your pc) through the onlinemode of pso and then the program "psul" will stream the data to your gamecube...
sure it was slow as hell because the bba only featured 10 MBit and the gamecube discdrive was about 30 - 40 MBit , but it worked with some games and MarioKart double dash almost worked perfectly.
tht said there must be a easy way to reroute the discdata to other registers.
think about it , this goes out to the coders and to everybody here who thinks disc-reads are hardcoded , cause they´re not.
thanx for reading
hi i now waited a bit how gamecube loading is coming around.
Its often said here that it isn´t possible to stream isos because the discreads are hardcoded into the game.
But that can´t be it.
I myself did the streaming trick on the gamecube with phantasy star online( pso ) and the gamecube-broadband-adapter( bba ).
You connect to a faked server(psul /which is running on your pc) through the onlinemode of pso and then the program "psul" will stream the data to your gamecube...
sure it was slow as hell because the bba only featured 10 MBit and the gamecube discdrive was about 30 - 40 MBit , but it worked with some games and MarioKart double dash almost worked perfectly.
tht said there must be a easy way to reroute the discdata to other registers.
think about it , this goes out to the coders and to everybody here who thinks disc-reads are hardcoded , cause they´re not.
thanx for reading








