Hacking Fusee - Launcher Released

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im going to use a little switch i had laying around from an old "led package tester", will fit nice and drill easy through the joycon, when need to short, simply hold the button in while booting, then let the button go for normal operation. I will post a diagram later
 
im going to use a little switch i had laying around from an old "led package tester", will fit nice and drill easy through the joycon, when need to short, simply hold the button in while booting, then let the button go for normal operation. I will post a diagram later

Why would you do something like this when this is something you'll have to do just once?
 
Last edited by yardie,
Why would you do something like this when this is something you'll have to do just once?

you would need to do it every time you boot into your cfw (from the sd), which first needs to be launched through a payload through fusee. This is basically tethered..

this is where i still see the need for xecuters modchip, im assuming it will have bootup mode options, stock or cfw from sd, without the need of a pc to tell it what to do or send the payload, as it will read from their chip.
 
you would need to do it every time you boot into your cfw (from the sd), which first needs to be launched through a payload through fusee. This is basically tethered..

this is where i still see the need for xecuters modchip, im assuming it will have bootup mode options, stock or cfw from sd, without the need of a pc to tell it what to do or send the payload, as it will read from their chip.
Oh this is nowhere close to ready for end users then.
 
I have a usb type C to micro usb cable wonder if that will work
replaying to let every one know that my usb type C adapter (made for the google pixel 2 xl) pluged into my amazon fire stick micro usb cable works with the Nintendo switch just fine on charging.
Also works on pc as well switch shows up in windows so i know it works.
 
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I'm very confused...

The FailOverflow release says pin 10 and 9 doesn't work
You can just use a simple piece of wire to bridge it to e.g. a screw on the rail (easiest), or pins 10 and 7 (or 1) together (10 and 9 won’t work).

I have a good amount of yellow buttons in different sizes with gameboy like style, I could actually solder a clip and a spring and glue somewhere on my joy-cons very easily, but why does Fusee Gelee is pin 9 and 10 and FailOverflow says it doesn't work for their release?

Is there different Recovery Mods or what?
 
Last edited by guily6669,
After some testing with materials, I was finally able to short pin 10 with 0 using a rolled up sticky note to hold it down. Held vol up and booted into RCM, ran the payload and got all the way to "Launch Complete!" but no display on my system screen, has this happened to anyone else? I've checked and double checked all my files are correct and I'm using the fusee.bin payload that ktemkin uploaded on twitter. It seems like it's all working on the computer side of things, I just don't get why I'm not seeing the end result on my system itself.
 
Oh this is nowhere close to ready for end users then.

If you mean whiny kids and spouses who just want to easily play games then no it's not ready and possibly won't be for months. Then it will depend on if you want to buy a mod chip and open your switch up to fit it.

If you can teach them to plug in a usb modchip when they cold boot it and more importantly not lose the usb modchip, then you can avoid opening it up.

I expect there will be a usb modchip and joycon dongle released soon enough.
 
Last edited by smf,
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If you mean whiny kids and spouses who just want to easily play games then no it's not ready and possibly won't be for months. Then it will depend on if you want to buy a mod chip and open your switch up to fit it.

If you can teach them to plug in a usb modchip when they cold boot it and more importantly not lose the usb modchip, then you can avoid opening it up.

I expect there will be a usb modchip and joycon dongle released soon enough.
Ok I keep seeing people talk about how the modchip is required for every boot, or how this is a tethered exploit because you need the computer to load it and so on, but there's one thing I don't get. Isn't this exploit meant to install the payload to the system's bootrom, thereby making it no longer necessary to use the exploit again afterwards? From what I've heard, it acts virtually identically to the 3ds's NTRBoot exploit, where once it installs the boot9strap (or in the switches case, Atmosphere) its installed for good. Am I wrong here, or are so many people misunderstanding the exploit?
 

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