Hacking Full source codes of EZ-FLASH III

  • Thread starter Thread starter EZ-Flash2
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nice!
will you release the windows patcher for the ez iv source code as well?
people tried to make alternate versions IIRC that also work in linux, or at least works in the machines the official tool didn't work, but i remember seing\reading they couldn't figure out some parts of the patches
 
Ooh. This is a blast from the past! I did the original GBAtemp review for the EZ3. Fantastic cart. I still have it around, but I think the battery might be dead. The client doesn’t work on anything past Windows XP, so it’s be pretty cool if someone with the skills could get it to work.

Also, while I’m here. Do you know what type of battery the EZ3 takes? I might be able to order a replacement online.
 
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Ooh. This is a blast from the past! I did the original GBAtemp review for the EZ3. Fantastic cart. I still have it around, but I think the battery might be dead. The client doesn’t work on anything past Windows XP, so it’s be pretty cool if someone with the skills could get it to work.

Also, while I’m here. Do you know what type of battery the EZ3 takes? I might be able to order a replacement online.
try a cr2032
 
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I was looking for an “original type” battery. I found a Panasonic VL2020. It’s a rechargable battery for a BMW key fob. Fits well, but still “battery dry on first run”. I thought the cr2032 would be too thick. I’ll try that battery today. Thanks for the recommendation.
 
the most simple answer would be to desolder the battery and check the writing on the battery. if that fails, you could still measure it. The first two numerical digits of the battery is the diameter in mm, the second two digits the height in X.X mm.

a CR2032 is 20mm (2cm) in diameter and 3.2mm in height.
 
Thanks for providing the full source of the EZ-Flash III kernel. It's been very informative about a few things given the strong evidence that the EZ4 is based on the EZ3. Among other things, I confirmed that the filename limit seems to have been inhereted from savermanager.cpp's FormatSaverName using a 54 character buffer. Also, I strongly suspected some sort of checksum or hash was being used to remove redundantly writing saves to the memory card and here I find md5 was used for saves with similar logic. Also, I'm not sure if there's any concern but the xcode's blowfish key is included. Since the ez_kernel for omega presumably includes more up-to-date information on rom patching, I presume it doesn't concern you?

Out of serious curiosity, what's the intended license for all this source code? Can I pull out minesweep and rerelease it as a standalone game if I wanted?
 
The lack of license is a bit of an issue if anyone plans on using that code. At least it helps with reimplementing things if needed.
I would recommend BSD or similar if you don't want to bother too much, otherwise, GPL might be good for keeping the contributions and forks available for all.
 
Does this include the full source code to the patches and patching code used to support running DS games from the GBA slot? Because if so it could be quite helpful to the TWLoader/nds-bootstrap project. If not could that be added/released as well?
 
Desktop Client
http://www.ezflash.cn/zip/ez3manage_src.zip

Kernel
http://www.ezflash.cn/zip/ez3pda_src.zip
Some EZ4 codes are mixed in it.

codes are not sorted, no comments, use it with caution.

any new contributions are appreciated.
Thank you very much @EZ-Flash2 ! We really appreciate you going in the direction of open source.

If it's not too much trouble, could you also release the source for the EZ-Flash Vi, the cart for DSi? I believe you guys aren't selling that cart anymore, and I don't think anyone will try to copy it, since it doesn't work on most 3DS consoles. If you guys could release that as well, someone might be able to port ntrboot to it and maybe try to update it.

I hope that's not too much trouble, and thanks again for the EZ-Flash III files :)
 
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