I have been working on UCN for about 3 months now and its finnaly done! It features everything. Cutscenes, Power-Ups, Offices, Desk Easter Eggs, every secret Character, Every Easter Egg etc etc.
Heres some footage:
And its download:
But it currently has No Icon or Banner.
I'm just going to say this right now. This port blew me AWAY!!! Yes, there are a few things here and there that could be fixed, but it's manageable. I love how you took advantage of both screens with Foxy's parrot, Rockstar Chica's sign, the ads, and everything else. There is too much to go over, and that's a major compliment.
I discovered this by casually looking for FNaF ROMs since the only one I found that's entirely functional without many game-breaking bugs was the FNaF 1 port.
FNaF is becoming a tiny bit like Doom when it comes to what device I can port FNaF to, lol.
I'm so happy people like you exist to do these things not just for the FNAF community but for the homebrew community as a whole. You are so talented! It gives me another one of my favorite games to play on my treasured system.
---------------------------------------------
Regarding things I disliked in the 3DS UCN port, the binding of the mask and cameras to the circle pad.
I keep accidentally flipping my mask or my camera when trying to move, and it screws me up, or when I'm trying to flip my camera in a rush, I flip my mask.
Maybe you could add a keybind option to change that to the L and R triggers instead of the camera? I wouldn't really be using those because I would have to avoid looking at Bonnie. It's easier to tap the bottom screen than to risk getting a phantom jumpscare or something. It's straightforward to tap personally for a game fast like this.
Or, if possible, add a keybind menu.
Lastly, one other minor thing is the freezing between cutscenes and going back into the menu. I don't know if that has to do with the RAM, but it's just something to add. No biggie for me. It's mostly the keybinds I mentioned that bothered me.
I'm just going to say this right now. This port blew me AWAY!!! Yes, there are a few things here and there that could be fixed, but it's manageable. I love how you took advantage of both screens with Foxy's parrot, Rockstar Chica's sign, the ads, and everything else. There is too much to go over, and that's a major compliment.
I discovered this by casually looking for FNaF ROMs since the only one I found that's entirely functional without many game-breaking bugs was the FNaF 1 port.
FNaF is becoming a tiny bit like Doom when it comes to what device I can port FNaF to, lol.
I'm so happy people like you exist to do these things not just for the FNAF community but for the homebrew community as a whole. You are so talented! It gives me another one of my favorite games to play on my treasured system.
---------------------------------------------
Regarding things I disliked in the 3DS UCN port, the binding of the mask and cameras to the circle pad.
I keep accidentally flipping my mask or my camera when trying to move, and it screws me up, or when I'm trying to flip my camera in a rush, I flip my mask.
Maybe you could add a keybind option to change that to the L and R triggers instead of the camera? I wouldn't really be using those because I would have to avoid looking at Bonnie. It's easier to tap the bottom screen than to risk getting a phantom jumpscare or something. It's straightforward to tap personally for a game fast like this.
Or, if possible, add a keybind menu.
Lastly, one other minor thing is the freezing between cutscenes and going back into the menu. I don't know if that has to do with the RAM, but it's just something to add. No biggie for me. It's mostly the keybinds I mentioned that bothered me.
I'm just going to say this right now. This port blew me AWAY!!! Yes, there are a few things here and there that could be fixed, but it's manageable. I love how you took advantage of both screens with Foxy's parrot, Rockstar Chica's sign, the ads, and everything else. There is too much to go over, and that's a major compliment.
I discovered this by casually looking for FNaF ROMs since the only one I found that's entirely functional without many game-breaking bugs was the FNaF 1 port.
FNaF is becoming a tiny bit like Doom when it comes to what device I can port FNaF to, lol.
I'm so happy people like you exist to do these things not just for the FNAF community but for the homebrew community as a whole. You are so talented! It gives me another one of my favorite games to play on my treasured system.
---------------------------------------------
Regarding things I disliked in the 3DS UCN port, the binding of the mask and cameras to the circle pad.
I keep accidentally flipping my mask or my camera when trying to move, and it screws me up, or when I'm trying to flip my camera in a rush, I flip my mask.
Maybe you could add a keybind option to change that to the L and R triggers instead of the camera? I wouldn't really be using those because I would have to avoid looking at Bonnie. It's easier to tap the bottom screen than to risk getting a phantom jumpscare or something. It's straightforward to tap personally for a game fast like this.
Or, if possible, add a keybind menu.
Lastly, one other minor thing is the freezing between cutscenes and going back into the menu. I don't know if that has to do with the RAM, but it's just something to add. No biggie for me. It's mostly the keybinds I mentioned that bothered me.
Post automatically merged:
I forgot to mention. Do you mind if I make a YouTube video on your port?
Of course you can make a youtube video of it, and sure, i can make a small options menu for the keybinds!
Also thank you alot for this support! I highly appreciate it and dont see it often!
Sony made a shocking announcement today, revealing that the company plans to move away from physical game releases in the future. Citing claims of how the industry is...
After much speculation, a lot of which being caused by dbrand's unceremonious reveal of their Companion Cube casing, the Steam Machine is finally available to order...
What once seemed like a far off dream, and after many, many community restarts throughout the years, the elusive Mother 1 / EarthBound Beginnings Remake, which is a...
Remember when you could get an Xbox Series S for $300? Those were the days. Microsoft has today announced the latest in their console price hikes, seeing their...
Since being decompiled Super Mario 64 has seen a considerable amount of interest. We've had multiple PC ports, but the efforts beyond that are really astounding. It's...
Happy June 15th! Well, this one was close enough. Atmosphere has been updated to add support for the latest Nintendo Switch firmware, 22.5.0. This means all of you...
The delays may be behind us, but the news isn't all good for Grand Theft Auto VI. Rockstar have today announced that pre-orders for the game will go live tomorrow, on...
It's that time again. Batten down the hatches and ride out the storm, because we've got another Switch update! And Switch 2, but that's somewhat less impactful given...
Last month we got confirmation of a new model of Switch 2 to better comply with upcoming EU regulations. With the legislation set to come into effect in February of...
The end has come for the PlayStation 3 and the PlayStation Vita. After supporting the PSN Store on the PS3 and PS Vita since 2006 and 2011 respectively, Sony has...
Sony made a shocking announcement today, revealing that the company plans to move away from physical game releases in the future. Citing claims of how the industry is...
After much speculation, a lot of which being caused by dbrand's unceremonious reveal of their Companion Cube casing, the Steam Machine is finally available to order...
Remember when you could get an Xbox Series S for $300? Those were the days. Microsoft has today announced the latest in their console price hikes, seeing their...
The delays may be behind us, but the news isn't all good for Grand Theft Auto VI. Rockstar have today announced that pre-orders for the game will go live tomorrow, on...
Last month we got confirmation of a new model of Switch 2 to better comply with upcoming EU regulations. With the legislation set to come into effect in February of...
The end has come for the PlayStation 3 and the PlayStation Vita. After supporting the PSN Store on the PS3 and PS Vita since 2006 and 2011 respectively, Sony has...
Since being decompiled Super Mario 64 has seen a considerable amount of interest. We've had multiple PC ports, but the efforts beyond that are really astounding. It's...
What once seemed like a far off dream, and after many, many community restarts throughout the years, the elusive Mother 1 / EarthBound Beginnings Remake, which is a...
Apple have today announced price increases, primarily focused on their MacBook and iPad lines. These increases have already come into effect, with both prices and the...
It's that time again. Batten down the hatches and ride out the storm, because we've got another Switch update! And Switch 2, but that's somewhat less impactful given...