I have been working on UCN for about 3 months now and its finnaly done! It features everything. Cutscenes, Power-Ups, Offices, Desk Easter Eggs, every secret Character, Every Easter Egg etc etc.
Heres some footage:
And its download:
But it currently has No Icon or Banner.
I'm just going to say this right now. This port blew me AWAY!!! Yes, there are a few things here and there that could be fixed, but it's manageable. I love how you took advantage of both screens with Foxy's parrot, Rockstar Chica's sign, the ads, and everything else. There is too much to go over, and that's a major compliment.
I discovered this by casually looking for FNaF ROMs since the only one I found that's entirely functional without many game-breaking bugs was the FNaF 1 port.
FNaF is becoming a tiny bit like Doom when it comes to what device I can port FNaF to, lol.
I'm so happy people like you exist to do these things not just for the FNAF community but for the homebrew community as a whole. You are so talented! It gives me another one of my favorite games to play on my treasured system.
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Regarding things I disliked in the 3DS UCN port, the binding of the mask and cameras to the circle pad.
I keep accidentally flipping my mask or my camera when trying to move, and it screws me up, or when I'm trying to flip my camera in a rush, I flip my mask.
Maybe you could add a keybind option to change that to the L and R triggers instead of the camera? I wouldn't really be using those because I would have to avoid looking at Bonnie. It's easier to tap the bottom screen than to risk getting a phantom jumpscare or something. It's straightforward to tap personally for a game fast like this.
Or, if possible, add a keybind menu.
Lastly, one other minor thing is the freezing between cutscenes and going back into the menu. I don't know if that has to do with the RAM, but it's just something to add. No biggie for me. It's mostly the keybinds I mentioned that bothered me.
I'm just going to say this right now. This port blew me AWAY!!! Yes, there are a few things here and there that could be fixed, but it's manageable. I love how you took advantage of both screens with Foxy's parrot, Rockstar Chica's sign, the ads, and everything else. There is too much to go over, and that's a major compliment.
I discovered this by casually looking for FNaF ROMs since the only one I found that's entirely functional without many game-breaking bugs was the FNaF 1 port.
FNaF is becoming a tiny bit like Doom when it comes to what device I can port FNaF to, lol.
I'm so happy people like you exist to do these things not just for the FNAF community but for the homebrew community as a whole. You are so talented! It gives me another one of my favorite games to play on my treasured system.
---------------------------------------------
Regarding things I disliked in the 3DS UCN port, the binding of the mask and cameras to the circle pad.
I keep accidentally flipping my mask or my camera when trying to move, and it screws me up, or when I'm trying to flip my camera in a rush, I flip my mask.
Maybe you could add a keybind option to change that to the L and R triggers instead of the camera? I wouldn't really be using those because I would have to avoid looking at Bonnie. It's easier to tap the bottom screen than to risk getting a phantom jumpscare or something. It's straightforward to tap personally for a game fast like this.
Or, if possible, add a keybind menu.
Lastly, one other minor thing is the freezing between cutscenes and going back into the menu. I don't know if that has to do with the RAM, but it's just something to add. No biggie for me. It's mostly the keybinds I mentioned that bothered me.
I'm just going to say this right now. This port blew me AWAY!!! Yes, there are a few things here and there that could be fixed, but it's manageable. I love how you took advantage of both screens with Foxy's parrot, Rockstar Chica's sign, the ads, and everything else. There is too much to go over, and that's a major compliment.
I discovered this by casually looking for FNaF ROMs since the only one I found that's entirely functional without many game-breaking bugs was the FNaF 1 port.
FNaF is becoming a tiny bit like Doom when it comes to what device I can port FNaF to, lol.
I'm so happy people like you exist to do these things not just for the FNAF community but for the homebrew community as a whole. You are so talented! It gives me another one of my favorite games to play on my treasured system.
---------------------------------------------
Regarding things I disliked in the 3DS UCN port, the binding of the mask and cameras to the circle pad.
I keep accidentally flipping my mask or my camera when trying to move, and it screws me up, or when I'm trying to flip my camera in a rush, I flip my mask.
Maybe you could add a keybind option to change that to the L and R triggers instead of the camera? I wouldn't really be using those because I would have to avoid looking at Bonnie. It's easier to tap the bottom screen than to risk getting a phantom jumpscare or something. It's straightforward to tap personally for a game fast like this.
Or, if possible, add a keybind menu.
Lastly, one other minor thing is the freezing between cutscenes and going back into the menu. I don't know if that has to do with the RAM, but it's just something to add. No biggie for me. It's mostly the keybinds I mentioned that bothered me.
Post automatically merged:
I forgot to mention. Do you mind if I make a YouTube video on your port?
Of course you can make a youtube video of it, and sure, i can make a small options menu for the keybinds!
Also thank you alot for this support! I highly appreciate it and dont see it often!
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