Full Direct feed MGS 3DS the naked sample Trailer released

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Rydian said:
_Chaz_ said:
Rydian said:
Ssx9 said:
Not to be rude, dude, but there were testimonies from people at E3 that the 3D wasn't only depth version, in the MGS3D Demo.
THe only one I had heard of was depth, which was the reason the guy in one of the videos kept turning it around to look at the back side, due to the illusion that it had depth where there was none.
Isn't that what 3D is?
It could be depth or popping out depending on the method used.

We can't really see for ourselves online so right now all we have to go on is testimonies from E3 and such.
uhh it's obvious using just a little common sense just watching the MGS 3DS video in 2D that some of that stuff is meant to jump out at you, I.E. the hornet, the snake, the falling rock the grabbing hand all point to this. Also there is proof enough in testimonials Gamerant talks about all kinds of things poping off the screen and i don't see why they would lie or why Nintendo would Make a 3D console and not allow things to jump off the screen, that does not make sense.
You say its depending on which method used? well most methods of 3D tech do just that full 3D meaning depth of objects moving away from as well as toward the viewer. All sorts of people who did see the device walked away saying its the best 3D effect they had ever seen. click here then look for the video testimonials to see what i mean. Trust me its both and when you see it for your self you will prolly be blown away
 
Rydian said:
_Chaz_ said:
Rydian said:
Ssx9 said:
Not to be rude, dude, but there were testimonies from people at E3 that the 3D wasn't only depth version, in the MGS3D Demo.
THe only one I had heard of was depth, which was the reason the guy in one of the videos kept turning it around to look at the back side, due to the illusion that it had depth where there was none.
Isn't that what 3D is?
It could be depth or popping out depending on the method used.

We can't really see for ourselves online so right now all we have to go on is testimonies from E3 and such.
The people at E3 remarked upon the depth, because that was the most commonly used effect. There's obviously many "pop out" effects used in the games so far.
 
If most things are in the background (with depth) and something jumps up in the foreground (lack of depth effect) it will appear to pop out from the background scenery because it's all relative, not out of the 3DS's screen.

However that gamerant article is enough for me.
 

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