Homebrew FretFury

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OK, I'm not going to re-quote because that got too big, but someone can (I probably will) somewhat easily make a nice .chart to text converter or a .mid to text converter. Then you can use your favorite charting programs. I'll try to make a chart editor later too.

First we have to figure out the contents of the text file.
I was thinking: TheNotes, '/', BPM, PixelsBtwnTwoFastestNotes
(the slash is to make the programming easier, it only adds one byte)

Of course, I don't even know how wazmo made his songs, I don't know if there will be variable BPM in different songs...

Basically, keep making charts (without fancy stuff, like changing BPM mid song, and no orange notes obviously) eventually we will convert them.
 
the main reasson as to why you would want a chart->txt is just the fact that chart programs are easier. I'll try to take a look at making a converter later today, by my left hand is in a brace right now making it really hard to do anything :'(
 
Ok...
This is a pretty advanced project...
As I said, some other homebrew coder might like to make a .Chart extension/lib for FretFury, then no-one would need to make a converter.

Ok, now onto the point of this post:
SPAM!

Please click onto it and put this into your sig, we are currently looking for someone who knows how a pokemon save file is put together so we can read it.
 
Antoligy said:
Dizwix said:
Antoligy said:
mcmungo said:
wazmo,

Can't you make the game support .chart or .mid files instead of txt's? Or maybe release a .chart to .txt converter or something.

Also, do you have an animation for long notes (a.k.a. hold notes)?
Also.
.chart's are for 5 buttons. The guitar grip only has 4!
If .charts are for 5 buttons we just have to not use the 5th button.Just put 4 buttons^^
ALSO ITS TOO HARD AND PEOPLE WOULD NEED TO RE_WRITE ALL THE CHART FILE AS IT WOULD SAY IT NEEDS 5 BUTTONS!
No it is'nt too hard .We just have to do charts with only 4 notes.If you think i'm a noob,you're maybe wrong.And I may not tell my ideas correctly,my english is bad.
 
Actually, judging from the .chart file structure, I don't think it would be too hard to integrate it.

There are 4 parts of the .chart file:

[Song] specifies the song name, offset, and some additional useless or unimportant information.

[SyncTrack] specifies BPM changes.
Example: "43776 = B 133000" means that the BPM gets changed to 133 at 43776 milliseconds.

[Events] specifies the events, which will probably be none except for the "end" event since FretFury won't be able to support anything else.
Example: "124032 = E "end"" means that the song will end at 124032 milliseconds.

[ExpertSingle] specifies the exact offset of which the notes appear. This part can also be named [HardSingle], [MediumSingle] etc.
Example: "22080 = N 1 0" means that the red note will be played at 22080 milliseconds. The note structure is 0 = green and 4 = orange. The 0 at the end I'm not sure what it means.

I hope that someone will find this information usefull, otherwise, just ignore this post.
 
we need to fix the bugs too.. in V1.0 you could basically just hold down all 4 frets, tap screen once and coila, its like an autoplay cheat engine
 
linkenski said:
we need to fix the bugs too.. in V1.0 you could basically just hold down all 4 frets, tap screen once and coila, its like an autoplay cheat engine
Hmm... Yeah, that is a problem, and will probably be fixed as soon as possible.

@ v1tje, click on the buttons aranged in a XYAB format or if that fails then I'll find the link for you in a bit!
 
Now that I think about it, using .charts does not seem like a bad idea at all. I don't know much about them, but I think it would be a good format to use because:
-It is a format already widely used, so we will already have tons of songs made
-There are already people out there that can make awesome .charts
-They are small in size(?)

It may be difficult to get the game to read them, but it would be worth it.

But then again, a chart to txt converter is the best idea.
-txts are even smaller than .chart files (?)
-Since .charts are easier to make, but txts are smaller and most likely easier to use for the game, we could have the best of both worlds if we had a converter.

If any of this is wrong please forgive me. I don't really know what I am talking about. This is just my uneducated opinion.
happy.gif



Oh, the bottom left guitar is chopped up looking because of the way I made them. I fixed the rest of the guitars, but I guess I forgot about that one.

So I guess the vote is to stick with the dithering style of drawing. I really didn't want to have to figure out a new way to draw everything anyway.
biggrin.gif


@v1tje
Photoshop wouldn't really help us at this point. I have already drawn almost everything the game needs already. Besides, photoshop images are usually of a quality much too high for the DS to support properly. Thanks for offering though. If I do need help, I'll let you know.

@moonlite
I will make you the heart guitar when I have time.

@wazmo
I have noticed a lot of new faces helping out with the project. Do I need to make an updated Credits screen. If so, who should I include?
 
I don;t care about small details on your guitars! They're all good!

Anyway... .Charts will get implemented eventually, no matter what happens, so that means that as soon as possible, someone (maybe even me!) get .charts to work as WELL as .txts
 
The .chart's I have on my computer are just under 200kb.

If a .chart to .txt converter could be made, we can use Feedback to make the .chart files.


EDIT: Put me in the credits because I reminded you about the score meter.... >_>
 
penguindefender said:
-txts are even smaller than .chart files (?)

Incorrect, charts are basically txt's in a different format. A 3 minute chart is only about 14 kb in size.

I suggest you try out FeedBack, which is a common chart maker.

Check it out, make some test charts or something.
 
@Don Tonberry
You are joking right? You will have to do something bigger than that to be in the credits.

I know this is way off topic, but can someone tell me how to boot .nds files with flashcartOS. I can't seem to figure it out.
 
v1tje said:
Has someone a download link for the no grip version. I cant download it on the site:S.
I'm sorry, yeah that's a glitch in the site. And I'm going to change up the screenshot viewer so it can have more screens. Click the gems instead.

QUOTE(penguindefender @ Aug 20 2008, 10:52 AM) Now that I think about it, using .charts does not seem like a bad idea at all. I don't know much about them, but I think it would be a good format to use because:
-It is a format already widely used, so we will already have tons of songs made
-There are already people out there that can make awesome .charts
-They are small in size(?)

It may be difficult to get the game to read them, but it would be worth it.

But then again, a chart to txt converter is the best idea.
-txts are even smaller than .chart files (?)
-Since .charts are easier to make, but txts are smaller and most likely easier to use for the game, we could have the best of both worlds if we had a converter.

If any of this is wrong please forgive me. I don't really know what I am talking about. This is just my uneducated opinion.
happy.gif



Oh, the bottom left guitar is chopped up looking because of the way I made them. I fixed the rest of the guitars, but I guess I forgot about that one.

So I guess the vote is to stick with the dithering style of drawing. I really didn't want to have to figure out a new way to draw everything anyway.
biggrin.gif


@v1tje
Photoshop wouldn't really help us at this point. I have already drawn almost everything the game needs already. Besides, photoshop images are usually of a quality much too high for the DS to support properly. Thanks for offering though. If I do need help, I'll let you know.

@moonlite
I will make you the heart guitar when I have time.

@wazmo
I have noticed a lot of new faces helping out with the project. Do I need to make an updated Credits screen. If so, who should I include?
Yeah, I second the .chart part. It would make this homebrew even more likely to win the "bounty hunter" xD

Yeah, how did that guy that made GuitarFun do it? He got the Wii to do it.

(Bribe him, offer him some of the bounty. xD)
 
penguindefender said:
@Don Tonberry
You are joking right? You will have to do something bigger than that to be in the credits.

I know this is way off topic, but can someone tell me how to boot .nds files with flashcartOS. I can't seem to figure it out.

Try DSOrganize, I got it to work with it.

I don't know about FlashCartOS though.

@Alex
I believe GuitarFun is open source (not certain though). Take a look at the source code if you wish to know how it reads .mids.
 

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