Frame rate or visual fidelity?

Frame rate or visual fidelity?

  • Frame rate

    Votes: 292 79.6%
  • Visual fidelity

    Votes: 75 20.4%

  • Total voters
    367

Deleted member 194275

Edson Arantes do Nascimento
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FPS.

I'd rather the game run smoothly or relatively so than better graphics.
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That made me chuckle because it reminded me of gamers in PAL regions in the 90's. lol

They'd pay more or less (or the same), yet play an inferior version of the same game. However, there were a few games that were the exception:

Here's Dragon's Lair - NTSC vs PAL



That actually looks playable in PAL format (strange to say that).

Nonsense, there were games that runs faster on European PAL (that depends a lot on how the game was ported). 50hz is not 50 fps, and FPS on a CRT is not a LED FPS. Drawing a line is much smoother for the eyes than lit on and off a LED.

European PAL games are just inferior on LED displays, but those games were not meant to be played that way to begin with, so it's the user fault.

I'm far from a CRT purist, but shitting on the European color formats (there are two as far as I know) is just not accurate.
 

CrazySquid

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Depends on the game for me.
If it's a fast paced one like, then frame-rate, you won't be enjoying the good graphics that much since everything is going fast.
If it's a slower-paced game, then I will prefer something at 30fps with higher resolution/graphics.
 

hippy dave

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Nonsense, there were games that runs faster on European PAL (that depends a lot on how the game was ported). 50hz is not 50 fps, and FPS on a CRT is not a LED FPS. Drawing a line is much smoother for the eyes than lit on and off a LED.

European PAL games are just inferior on LED displays, but those games were not meant to be played that way to begin with, so it's the user fault.

I'm far from a CRT purist, but shitting on the European color formats (there are two as far as I know) is just not accurate.
I didn't watch the video or whatever, but... The problem wasn't the format itself, it was when games were developed for 60Hz and the PAL versions were unchanged but running at 50Hz, so gameplay was slowed down (and also had black bars at the top and bottom because PAL has more display lines than NTSC). When devs made a good PAL conversion, they would adjust the speed and the screen size, but a large proportion of games developed in NTSC regions didn't have that effort put into them.
 

Marc_LFD

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Nonsense, there were games that runs faster on European PAL (that depends a lot on how the game was ported). 50hz is not 50 fps, and FPS on a CRT is not a LED FPS. Drawing a line is much smoother for the eyes than lit on and off a LED.

European PAL games are just inferior on LED displays, but those games were not meant to be played that way to begin with, so it's the user fault.

I'm far from a CRT purist, but shitting on the European color formats (there are two as far as I know) is just not accurate.
Games were generally slowed down and there's just no defending or excusing that.
 

EpikJimmer

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Yep. Pal versions of old games SUCK. I 100%ed mario 64 on my wii, which was european and yep it was the PAL version. I don't even know how I put up with this, like, yeah, it's still playable but half of the fun of mario 64 is performing all these fun tricks like long jumping into a wall, then wall jumping afterwards, stuff like that is so satisfying. BUT, in the pal versions, I always messed up the timing because 1. the game was slower and 2. I played it on a normal tv and not a CRT one so that meant input lag, and lots of it.

YES, the second problem is MY fault but ugh I hate PAL versions and I am ashamed I live in Europe.

(Don't even get me started on the NAME CHANGES over here)
 

duwen

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As long as the framerate is consistent and at a minimum of "movie motion" 24fps, and the game is built knowing what it's framerate restriction is, I'm generally happy.
...but I mainly play retro and generally less graphically intensive games anyway, so I rarely experience unexpected frame drops; slowdown was a 'feature' of intensive games in the 16bit era ;)
 

The Real Jdbye

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Graphics quality > Frame rate > Resolution
To a degree, anyway. If I can hit 60 FPS at 1440p high/very high settings, I'm happy, but I don't mind lowering to 1080p to achieve that. Honestly can't tell much difference beyond 60 FPS/1080p anyway. But I try to avoid going lower than that.
High frame rate has never been a priority for me. It looks the same, but it feels smoother. It's not really a huge difference. I've never really been a competitive gamer and I don't play fast paced games like shooters.
 

xstationbr

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Visual Fidelity Forever.
I dont pay to an expensive videocard or game console to ugly graphics and good FPS.
I prefer graphics.
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Graphics forever.
FPS with low quality i dont like.
 

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