Gee, I guess that warrants removing an option that a previous installment had, an option other titles have no trouble implementing, so they could have more money to advertize the game. As, ironically, "bigger" than the predecessor.There's always more that can be done with marketing, no matter how large the budget may seem. Even if the additional marketing has only a small, marginal impact, that's still greater than whatever the presence of a playable female character in one mode would bring, so of course they're going to go with that.
More marketing can cover for less content, heck, enough marketing can sell a shit brick, that doesn't mean we should welcome that business policy.
The fact remains that they had an enormous budget compared to the cost of developing that particular feature, no matter how much you inflate it, so saying they had to drop any feature because "they didn't have enough money" is bullshit. The very notion they had to finance some features at the expense of other because their budget was "too small" is ridiculous.Perhaps they took the required money and, rather than put it into more marketing, invested it elsewhere. Perhaps they put it towards servers, or QA, or put it towards funding other games. There's a million uses for that sort of money, all of them more significant than an additional playable character in a single co-op mode.











