Hacking Finding Game Script for Silver Star Harmony?

ManaketeShifter

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Oi.
So, I've been searching desperately for about 2 and a half hours to find the script for the game Lunar: Silver Star Harmony.
I want to dump the script, as there is very little surviving documentation on Lunar content, let alone SSH.
I'm currently trying to dump from an English ISO, however, will be looking to document the Japanese version of the script as well if I can find an ISO for that as well.

About an hour into my search, I managed to finally pry a TEXT000 dat file out of a ScriptPack dat file. (7Zip was throwing an absolute fit when I tried to extract it, but the ScriptPack itself held no information I needed, so I'd decided to go deeper.)
I highly assume this is where the game's text can be found. However, as you can see in the attached images, neither the ScriptPack dat (first image) or the TEXT000 dat (second) seem to have anything of use. There are other dat files included, but these seem to hold the sprite and audio data.

rkvlfqr.png
pWOWGrK.png

The second file continues to go "d0N0" for quite a while, and then there's more scattered Japanese characters.

I've tried to dig into the other files with the hex editor as well, with still no luck, and have even dumped the EBOOT using PPSSPP. I am viewing in Shift-JIS encoding, as it is the only encoding to give me ANY luck so far.
I did also dig into the TEXT_US folder, which holds nothing but the game menu info- For example, character and song names. (The Japanese spellings are very important to me for documentation, though, so this was of some use. I do have to laugh that Mel, Lemia, Fresca, Xenobia, Royce and Phacia don't get input, though I suppose this is only for party members...) :
dELdhbx.png


Has anyone else had any luck prying into these files? Is there anything I can do, or something I'm missing?
I understand I probably look stupid asking this, but please have patience with me, hours of searching online and in the files has done nothing for me, and I'd rather not try to type it line-for-line via playthrough...

Thank you all so much!
 
Can we have a screenshot of the hex editor part rather than just the attempted text decode -- if a hex editor does not have a character to load they will typically go with/default to "."
If however we can see the hex window then we can see if there is something likely to be text (the most common character is typically a space and will tend to come reasonably reliably so no 30 character gap without it, in English every word will have a vowel or y,... the link in my signature covers a bunch more), whether there is any compression involved (unlikely here) or just something that will not be it (repeated single characters not tending to be text -- I might not know what the text is encoded as but most text is not long runs of the same character). You mentioned a repeated string of d0N0 and from here that looks like a fixed distance apart which is not ideal -- if it is a fixed length menu or something then maybe.

ShiftJIS does not have to be it, indeed I would be surprised for it to be so in the English version. You might wish to try https://www.romhacking.net/utilities/513/ with a line from the game.
 
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