Discussion Final Fantasy X/X-2 Game Settings

Discussion in 'Switch - ROM Hacking, Saves, Translations & Tools' started by masagrator, Apr 11, 2019.

  1. masagrator
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    masagrator Polish digger

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    I've tried and game ignores changes.
     
    Last edited by masagrator, Apr 12, 2019
  2. masagrator
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    masagrator Polish digger

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    Maybe it's possible to swap audio, but it needs nro2elf and elf2nro for official SDK. Except swapping audio in game files.
     
    Last edited by masagrator, Apr 12, 2019
  3. RyuSeisuke1992

    RyuSeisuke1992 GBAtemp Regular

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    Or you could set the system language to Japanese from the switch?
     
  4. masagrator
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    masagrator Polish digger

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    And play in Japanese when i don't know this language?
     
  5. RyuSeisuke1992

    RyuSeisuke1992 GBAtemp Regular

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    Most people do, but I think the language is great. ;)
     
  6. Xellos2099

    Xellos2099 GBAtemp Fan

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    I did some testing, if one switch the switch to chinese language, the game will be in japanese voice and chinese subtitle. Maybe this can serve a hint on how to get it woprking as japanese voice and english text?
     
  7. masagrator
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    masagrator Polish digger

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    There is, but not by settings. It's default audio for all Asian languages. There are only two ways for now: editing NRO (which is giving me a headache because of nrr) or by swapping files in archive. Second one will take 12GB additional space to SD Card and only what can be shared here is a tool that will automatically unpack, rename and repack files, because making patch will result in adding half of audio to delta.
     
    Last edited by masagrator, Apr 14, 2019
  8. jadefox36

    jadefox36 Member

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  9. masagrator
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    masagrator Polish digger

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    You should read how this mod works. It's using *.exe to set some values. And Switch doesn't use that. This game uses NRO launchers - which i mentioned earlier.
    I have tried to modify strings, change hashes for .nrr and enabled ro!ease_nro_restriction = 1, but Switch hangs up. And I don't know what I should do to work this out.

    Fyi this is a Vita port, not PC.

    Edit: It looks like ease_nro_restriction doesn't work properly on non-dev units. And maybe it will be implemented in atm at some time.
     
    Last edited by masagrator, Apr 15, 2019
  10. jadefox36

    jadefox36 Member

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    Aww... hope someone figures it out though. SE and Bamco should’ve expected that people wanted to change VO’s on the fly.
     
  11. Ericthegreat

    Ericthegreat Not New Member

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    Can encounter rate and speed be changed in the switch version?

    Also I personally cannot recommend this, but you might be able to slightly change the graphics setiings if you overclock, I still think it will melt my switch though.
     
    Last edited by Ericthegreat, Apr 15, 2019
  12. Xellos2099

    Xellos2099 GBAtemp Fan

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    does the language change work>
     
  13. masagrator
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    masagrator Polish digger

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    Speed not, encounter maybe - didn't tested.
    It's in first post.
     
  14. RyuSeisuke1992

    RyuSeisuke1992 GBAtemp Regular

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    That's not true, according to the developer the version of the PC was taken over, which was 64 GB without compression. Only the touchscreen stuff is taken from the Vita.

    Did you look at the graphic difference?

    The switch has exactly the same graphics as the PC.
     
  15. masagrator
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    masagrator Polish digger

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    I looked in changes in text and how textures have changed locations and are exactly the same as Vita. So maybe they ported PC assets, but engine settings are based on Vita version.
     
    Last edited by masagrator, Apr 15, 2019
  16. Aisuga

    Aisuga Member

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    It's phyre engine, there's no vita version port, it's all done on PC and then exported to various platforms.
     
  17. masagrator
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    masagrator Polish digger

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    If it was true, then porting translation from PC to Vita and Switch wouldn't be an issue. You can put from PC ff_ps2 files and it will work, but some of subtitles will be mismatched.
     
  18. Aisuga

    Aisuga Member

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    Could be an older codebase, it's also lacking the boosters from the Steam version. What I meant is that there's no such thing as "version port" with a multiplatform engine. All newer ports are based off the PS3 Remaster anyway.
     
  19. tabzer

    tabzer Member

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    Is there a way to use LayeredFS with renamed audio files in the appropriate titledir to make a patch. If we could get the files from PC we could guess the directory structure maybe.
     
  20. masagrator
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    masagrator Polish digger

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    Audio files are in vbf archives. You can do that, just you need 5 GB space for FF X, 6,5 GB for FF X-2 and less than 2GB for Side Story.
     
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