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The GBA ports may not have had the greatest sound, but also understand, the audio hardware of the GBA vs the SNES are not the same. All that the GBA had was the legacy channels the GB had, plus 2 8-bit DACs for playing back wav audio. All implementations of audio sample mixing, excluding the legacy channels, was done by the CPU. The SNES had it's own dedicated audio hardware with 8 separate voices, special filters, etc. The SNES had it's own limits, such as a maximum of 64KB used for the audio at any given time with slow uploading to the audio system, whereas the GBA could theoretically have access to 32MB of audio data whenever it wanted, as well as streamed audio.








