Hacking Final Fantasy Type-0 RomHacking

Merkabah

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0000) Still Japanese
0001) Black screen after "Return to title"
0002) No need for red dot and space in "...to be deleted as well. "
0006) No need for comma in "When 9 and 9 meet 9,"

0. Yes, the save screen still being in Japanese has been asked about (and explained) multiple times in this thread.
1. Do you mean the game crashed after choosing Return to Title? That's just a picture of the menu.
2. Yes, good call on the extra period. Just an editing error there.
3. The comma placement in that sentence is correct as-is.
 

Meteor7

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I patched the game and loaded a demo save file so that I could use the demo's costumes, but it has jumbled character names in mid-fight alerts (such as when someone levels up) and people's names appear as a mosh of nonsense Japanese text. Everywhere else, the name text is fine. This problem was reported a couple of times on the gamefaqs board by other users as well. Does anyone know of a way to fix this? Does anyone know of a way to unlock the costumes without loading the demo save file or mucking with cheats? People, including myself, have tried to import just the demo's system data upon starting a new game without success.

Thanks for any info.
 

4th'ave'

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I patched the game and loaded a demo save file so that I could use the demo's costumes, but it has jumbled character names in mid-fight alerts (such as when someone levels up) and people's names appear as a mosh of nonsense Japanese text. Everywhere else, the name text is fine. This problem was reported a couple of times on the gamefaqs board by other users as well. Does anyone know of a way to fix this? Does anyone know of a way to unlock the costumes without loading the demo save file or mucking with cheats? People, including myself, have tried to import just the demo's system data upon starting a new game without success.

Thanks for any info.

I imported my demo save file too, but I haven't encountered that problem. The team said that its a bug from transferring data from the JP demo to the EN patched game. I don't know either how it got fixed on mine but if it helps Im using 6.60 pro-c.

Oh btw, does anybody know where to find all the l'cie pyroxenes? I'm currently finding all of them :)
 

karu_maikeru

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anyone here have a cheat for max ap?

filipino? only three sets I guess

yeah~ try this codes .. this one works for me

_C0 Ace AP 999
_L 0x20426D7C 0x000003E7
_C0 Deuce AP 999
_L 0x20426F3C 0x000003E7
_C0 Trey AP 999
_L 0x204270FC 0x000003E7
_C0 Caster AP 999
_L 0x204272BC 0x000003E7
_C0 Cingue AP 999
_L 0x2042747C 0x000003E7
_C0 Sice AP 999
_L 0x2042763C 0x000003E7
_C0 Seven AP 999
_L 0x204277FC 0x000003E7
_C0 Eight AP 999
_L 0x204279BC 0x000003E7
_C0 Nine AP 999
_L 0x20427B7C 0x000003E7
_C0 Jack AP 999
_L 0x20427D3C 0x000003E7
_C0 Queen AP 999
_L 0x20427EFC 0x000003E7
_C0 King AP 999
_L 0x204280BC 0x000003E7
_C0 Machina AP 999
_L 0x2042827C 0x000003E7
_C0 Rem AP 999
_L 0x2042843C 0x000003E7
 

micheone

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I patched the game and loaded a demo save file so that I could use the demo's costumes, but it has jumbled character names in mid-fight alerts (such as when someone levels up) and people's names appear as a mosh of nonsense Japanese text. Everywhere else, the name text is fine. This problem was reported a couple of times on the gamefaqs board by other users as well. Does anyone know of a way to fix this? Does anyone know of a way to unlock the costumes without loading the demo save file or mucking with cheats? People, including myself, have tried to import just the demo's system data upon starting a new game without success.

Thanks for any info.

I also have this problem.

If i start a game from the patched english game i have this
20h6hyh.jpg


If i start a 2nd demo and save at first savepoint and then load the save in the patched eng game i have this


9vijpk.jpg


If there is a system to load the save demo without messing names it is very appreciated. Also using the cheat i can have only the costumes and not the growth egg.
 

Yoti

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0. Yes, the save screen still being in Japanese has been asked about (and explained) multiple times in this thread.

Will try to fix it. May be all needed is just a NOP sceImposeSetLanguage call.

1. Do you mean the game crashed after choosing Return to Title? That's just a picture of the menu.

There is no freeze or crash, just black screen and nothing more.
 

Clydefrosch

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so game slowdowns can be fixed by reformatting? is that also true for lag in the grand hall/places where many npcs are visible? or is it just normal there?
because my game loads really fast between rooms and places (on a pspgo) and I can barely make out the loading screen info. but the game does lag in the grand hall and the fountain and sometimes in liberated cities, whenever theres many people at once.
i'm already running at max cpu speed so thats not the issue.

also, does anyone know if moglins classes raise stats for the whole group, or only for the character you're using at the time of the lesson?
 

Muhammad Syafiq

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I also have this problem.

If i start a game from the patched english game i have this
20h6hyh.jpg


If i start a 2nd demo and save at first savepoint and then load the save in the patched eng game i have this


9vijpk.jpg


If there is a system to load the save demo without messing names it is very appreciated. Also using the cheat i can have only the costumes and not the growth egg.

I'm using transfered demo save data also but never face this problem, I'm on CFW PRO-Cfix3 & merged ISO from Disc1
 

HHTurtle

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I'm using transfered demo save data also but never face this problem, I'm on CFW PRO-Cfix3 & merged ISO from Disc1

This issue has already been addressed in the guide (link in my sig).

There are several lines of Japanese text stored in the save file from the demo. Using a demo save with the patched game will cause conflicts of similar data, scrambling certain texts in the game.
It is recommended that you start a new game with the patched game.
 

jeansama

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yeah~ try this codes .. this one works for me

_C0 Ace AP 999
_L 0x20426D7C 0x000003E7
_C0 Deuce AP 999
_L 0x20426F3C 0x000003E7
_C0 Trey AP 999
_L 0x204270FC 0x000003E7
_C0 Caster AP 999
_L 0x204272BC 0x000003E7
_C0 Cingue AP 999
_L 0x2042747C 0x000003E7
_C0 Sice AP 999
_L 0x2042763C 0x000003E7
_C0 Seven AP 999
_L 0x204277FC 0x000003E7
_C0 Eight AP 999
_L 0x204279BC 0x000003E7
_C0 Nine AP 999
_L 0x20427B7C 0x000003E7
_C0 Jack AP 999
_L 0x20427D3C 0x000003E7
_C0 Queen AP 999
_L 0x20427EFC 0x000003E7
_C0 King AP 999
_L 0x204280BC 0x000003E7
_C0 Machina AP 999
_L 0x2042827C 0x000003E7
_C0 Rem AP 999
_L 0x2042843C 0x000003E7



thanks, gonna try this later :)
 

Dalfi

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I have a question for translators. My friend told me this:

"The Ultima Bomb was thrown on Water Month, 12, 9 days after the Chapter 1 attack. In the Chapter 2 intro video it says Ice Month, 14, while in the Record section of the CC, it says Water Month, 14. Is this a translation error? How long is it since the Bomb drop? 2 days or 4 months?

Also, why in Chapter 1 it says "842, Water Month (2nd), 3", while in Chapter 2 it says "842, Ice Month (Jun), 14?''

Thank you :)
 

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