Fighting games on the 3DS

Discussion in '3DS - Console, Accessories and Hardware' started by Miyako, Feb 15, 2012.

  1. Miyako
    OP

    Miyako Newbie

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    Jan 1, 2012
    United States
    Despite the lack of fighting games on the DS’ library, I still used my DS Lite heavily for fighting games. It wouldn’t have been possible if it weren’t for:
    1. NeoDS (of course)
    2. DS Lite’s D-pad (not as great as the SNES D-pad, but feels close to how the SNES pad feels)
    When I first heard the 3DS will have a circle pad, and with 2 fighting games (DOA and SF) as launch games, and with the upcoming Tekken game, I thought the 3DS finally filled the void of fighting games that was present in the DS.

    I just got my 3DS… and I’m disappointed at how the 3DS handles fighting games – specifically how the circle pad and clicky D-pad are not suitable for fighting games.
    I’ve tried SF, DOA and NeoDS (KOF 98 & 2k2, Last Blade 2, Samurai Showdown IV). Here are some of my concerns:
    Circle pad:
    1. Dashes (tapping forward/backward twic) are slow, awkward and strenuous to the thumb
    2. Despite being analog, dragon punches/ circle motions/ dash jumps are not very responsive.
    Clicky D-pad buttons
    1. Dashes are easy but dragon punches/ circle motions/ dash jumps are hard and awkward to pull off because of the clicky feel the D-pad has.
    I haven’t tried blazblu on the 3DS yet, but knowing how similar it is to Guilty Gear, I imagine playing it on the 3DS would not be a good experience. I can play DOA just fine using the D-pad, but that’s because moves in DOA do not rely much on circle motions.

    Dashing and circle motions are a staple move in any fighting game, and its disappointing how poor both the circle pad and the D-pad performs for these games.
     
  2. ZombiePosessor

    ZombiePosessor GBAtemp Fan

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    May 1, 2008
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    I hear ya man, I just got SSFIV3D and my Guile game is non-existent on it...
     
  3. ieatpixels

    ieatpixels GBAtemp Fan

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    Nov 1, 2008
    I don't like portable fighting games at all. I think they're much suited to the arcade-ish environment of home consoles.

    You could mod the d-pad to be more suited to fighters if you really wanted too.
     
    1 person likes this.
  4. mjax

    mjax GBAtemp Fan

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    Apr 8, 2010
    Exactly what I was thinking to say. Probably remove the clicky feel if it helps make things better.

    Edit: Quoted twice by mistake.
     
  5. Miyako
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    Miyako Newbie

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    Jan 1, 2012
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    When I play competitively, I use Hori sticks... so yeah, I agree that fighting games are best played on home consoles.

    But, personally, I still enjoy playing fighting games on a handheld. It's a game you can just easily start and quit anytime without worrying about the progress you made in the game. Years with my DS Lite has proven me this -- practicing infinite combos/ making fun of the AI, trying striker combos (KOF 2k & 2k2) while waiting for short breaks was a fun way to mindlessly waste my time.

    Yeah, I'm thinking of modding my 3DS D-pads. But I've only had my 3DS for less than month, so I'll have to wait for a year for its warranty before I tinker with it.

    I'm just disappointed with the circle pads. Great for 3d roaming games, but never expected it to handle fighting games this bad. I presumed it would be good because the 3DS already has 4 fighting games in just a year.
     
  6. McHaggis

    McHaggis Fackin' Troller

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    Oct 24, 2008
    I'm ashamed to say that I struggle with both pads for pulling off moves on SFIV, so much so that I mostly rely on the soft buttons on the touch screen for the more difficult moves. Don't have a problem on the PS3 version, though.
     
  7. basher11

    basher11 GBAtemp's Official Vocaloid Lover

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    Jun 29, 2009
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    i have no problems with DOA.
    but i guess it's just me.
     
  8. Miyako
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    Miyako Newbie

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    Jan 1, 2012
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    DOA is playable on the 3DS. I imagine the upcoming tekken and Smash Bros. games will play just fine on the 3DS. The clicky D-pads can handle these fighting games, but that's because these fighting games do not rely on dragon punches/ circular motions.

    it's a different story when you play DOA/ Tekken/ SSB using the circle pad. Quick forward dashes/ back-steps are moves you just can't pull off easily when using the circle pad.

    again, the problem I see is...

    - dragon punches/ circular motions are slightly easier on the circle pad, but you lose the ability to do dashes/ back-steps.
    - dashes/ back-steps are easier on the D-pad, but the circular motions are awkward to pull of because of the clicky buttons.
     
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