Despite the lack of fighting games on the DS’ library, I still used my DS Lite heavily for fighting games. It wouldn’t have been possible if it weren’t for: NeoDS (of course) DS Lite’s D-pad (not as great as the SNES D-pad, but feels close to how the SNES pad feels) When I first heard the 3DS will have a circle pad, and with 2 fighting games (DOA and SF) as launch games, and with the upcoming Tekken game, I thought the 3DS finally filled the void of fighting games that was present in the DS. I just got my 3DS… and I’m disappointed at how the 3DS handles fighting games – specifically how the circle pad and clicky D-pad are not suitable for fighting games. I’ve tried SF, DOA and NeoDS (KOF 98 & 2k2, Last Blade 2, Samurai Showdown IV). Here are some of my concerns: Circle pad: Dashes (tapping forward/backward twic) are slow, awkward and strenuous to the thumb Despite being analog, dragon punches/ circle motions/ dash jumps are not very responsive. Clicky D-pad buttons Dashes are easy but dragon punches/ circle motions/ dash jumps are hard and awkward to pull off because of the clicky feel the D-pad has. I haven’t tried blazblu on the 3DS yet, but knowing how similar it is to Guilty Gear, I imagine playing it on the 3DS would not be a good experience. I can play DOA just fine using the D-pad, but that’s because moves in DOA do not rely much on circle motions. Dashing and circle motions are a staple move in any fighting game, and its disappointing how poor both the circle pad and the D-pad performs for these games.