Well, I've decided that I'm pretty much done relying on others for script programs and have realized the fact, that the only way I'm going to get what I want is to learn how to program them myself. I already know Japanese, but it seems I'll need to know more than that if I'm going to finish this translation alone. Also, if I learn how to make these, I wouldn't have to depend on anyone else who already knows how. So I have a few questions... 1. Writing a script extractor. What would be the basic logic behind writing one of these? I'm asking because I've never written one. Could you basically tell the program the offset where the script ends and the offset where it begins? By 'it' I mean the script by the way. What would you NEED to know about the file structure to write a script extractor? Is the script extractable if the game has no pointers? I'd like to know the answer to this stuff. 2. A script inserter. What's the basic logic behind a script inserter? What do you need to know about the file structure before you can make one? How should a script inserter work? 3. A script editor. How would someone make a script editor, you know, a program that edits the script? How could you get the program to actually replace text? How could I figure where each text message is? I'd like to know that. And also, how do you make it so that the text editor automatically repoints a particular byte, after you've edited the text?