ROM Hack FEFTwiddler - Fire Emblem Fates Save Editor

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Apparently if you have him on your team, he counts as a Valla unit on the bottom screen

d7zt6rzhbnk0k4c0og8s0040k_tumblr_tmp.png


I don't remember if that's the case when you actually fight possessed Takumi (or I think it's "mysterious army" or something if you're not on Rev, maybe)? It shouldn't be, right?
 
Apparently if you have him on your team, he counts as a Valla unit on the bottom screen

d7zt6rzhbnk0k4c0og8s0040k_tumblr_tmp.png


I don't remember if that's the case when you actually fight possessed Takumi (or I think it's "mysterious army" or something if you're not on Rev, maybe)? It shouldn't be, right?
Yes, because you're changing the "team" value.

01 is player, 02 is (usually) enemy, 3 is ally (green), 4 is probably the amiibo special team, 5 is Vallite Units, hence the Valla effect.
 
Yes, because you're changing the "team" value.

01 is player, 02 is (usually) enemy, 3 is ally (green), 4 is probably the amiibo special team, 5 is Vallite Units, hence the Valla effect.

But I mean, on BR10 or whatever chapter he's in on Conquest, does it still refer to him as a member of the Vallite army (or mysterious army, whatever)?
 
But I mean, on BR10 or whatever chapter he's in on Conquest, does it still refer to him as a member of the Vallite army (or mysterious army, whatever)?
This is because depending on the map, the game will assign names to each team, or will instead use the default team names.

So while on that map he might be classified as Vallite Army, other maps might group it together with the normal enemy team.
 
Random question here but would the Puppet enemies have a character ID? the Faceless and Stoneborn do so I was just wondering if it did
 
Random question here but would the Puppet enemies have a character ID? the Faceless and Stoneborn do so I was just wondering if it did
Just use the "Monster" ids with puppet classes. The name of the character would be Ruffian and use the puppet portrait and assets.
 
yipe. Oh dear. That is terrifying.
Note to self, do not marry evil Takumi. Never ever marry evil Takumi. Ever. Under any circumstance.
 
On the subject of Mikoto not having the 'Valla effect', I'm pretty sure I remember her appearing during the class rolls when you idle on the opening screen - so that model could've been used. Could be remembering things wrong though.
 
On the subject of Mikoto not having the 'Valla effect', I'm pretty sure I remember her appearing during the class rolls when you idle on the opening screen - so that model could've been used. Could be remembering things wrong though.
She also appears in some cutscenes without it.
 
gosh, I'm still looking for a way to hex edit my avatar's (and by extension, Kana's) talent. Where's that chart with all the class IDs? doesanyone happen to have that saved?
also, just tested, setting the Iago flag (allows the use of staves on any unit) doesn't work online. lol what did i expect
 
gosh, I'm still looking for a way to hex edit my avatar's (and by extension, Kana's) talent. Where's that chart with all the class IDs? doesanyone happen to have that saved?
also, just tested, setting the Iago flag (allows the use of staves on any unit) doesn't work online. lol what did i expect
Check my signature. The guide there should have everything you need.
 
Check my signature. The guide there should have everything you need.
oh thanks!! though it would be easier if a guide for feft boon/bane/talent editing existed since im both hex blind and I always have problems when I decompress and recompress and my game not being able to read the recompressed file :'(
 
You need to edit the byte near the beginning of a character block. Typically, a character block begins with
Code:
07 xx xx xx xx xx xx xx xx ...

If you want anyone can use Fujin Yumi, just edit one byte to 0x40:
Code:
07 xx xx xx 40 xx xx xx xx ...

Similarly, you can also edit some bytes to allow other characters to use exclusive weapons:
Yato:
Code:
07 04 xx xx xx xx xx xx xx ...
Raijinto:
Code:
07 xx xx xx 80 xx xx xx xx ...
Brynhildr:
Code:
07 xx xx xx xx 01 xx xx xx ...
Siegfried:
Code:
07 xx xx xx xx 02 xx xx xx ...

Does anyone have the ID for the Amiibo's weapons and the rest of the Yatos?
 
thanks!
I thought amiibo weapons where only for the character they belonged to.
But it turns out they just cant be stored or traded so spawning them in a character's inventory allows them to use the weapon.
 
Does anyone have the ID for the Amiibo's weapons and the rest of the Yatos?
The amiibo's weapons don't have a flag like that. The weapon can be wielded by anyone, it just can't be moved from the inventory it is in. The byte shown there for Yato allows for the unit to wield any of the Yatos, not just base Yato.
oh thanks!! though it would be easier if a guide for feft boon/bane/talent editing existed since im both hex blind and I always have problems when I decompress and recompress and my game not being able to read the recompressed file :'(
Just use the hex editor in FEFTwiddler. The application itself can't actually edit boon/bane/talent unless you use the included hex editor.
 
The amiibo's weapons don't have a flag like that. The weapon can be wielded by anyone, it just can't be moved from the inventory it is in. The byte shown there for Yato allows for the unit to wield any of the Yatos, not just base Yato.

Just use the hex editor in FEFTwiddler. The application itself can't actually edit boon/bane/talent unless you use the included hex editor.
oh, it worked! thanks~
didn't seem to have changed Kana's talent though. I don't think there's a way to change it once I have her?
 

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