ROM Hack FEFTwiddler - Fire Emblem Fates Save Editor

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I see. There is no equivalent on os x. I'll try to make an OS X version based on your source code. Is this C, C++, or C#?
 
I wish I could do much more to help…
But I'm a pretty good bugtester, and I've been fooling with fates save files to know my way around the 'basic' character block.
 
I see. There is no equivalent on os x. I'll try to make an OS X version based on your source code. Is this C, C++, or C#?

It's C#. It's possible that whatever you're using has some equivalent; maybe see what kind of controls they have for doing phone numbers, since phone numbers are probably the most common thing MaskedTextBox is used for.

Here's the MSDN documentation on MaskedTextBox: https://msdn.microsoft.com/en-us/library/system.windows.forms.maskedtextbox(v=vs.110).aspx

Can't wait till this editor is completed. It may kill the purpose of hex editing this game, which is good! =3

I can certainly dream about this getting to a point where it covers the entire save file, but it probably won't, because not all of it is as useful to edit.

What I will say, though, is that after the hex editor, the next Big Thing I work on won't be unit-related, and that I also plan on digging into the "Global" save someday (mainly to make an "unlock all supports" cheat).
 
I can certainly dream about this getting to a point where it covers the entire save file, but it probably won't, because not all of it is as useful to edit.

What I will say, though, is that after the hex editor, the next Big Thing I work on won't be unit-related, and that I also plan on digging into the "Global" save someday (mainly to make an "unlock all supports" cheat).

I'm just interested in unit editing. Inventory, status (Shield on/off, dead/alive, ect)

Perhaps a stat editor?
 
This is actually a great idea. I'll think about it.

Here is my save file ( https://mega.nz/#!3khkyT6L!YOalzMR41Z_dhYN-B6J6yKM9UxyEgPTGXaCnQwVvlvY )
i dont know why this happen but i can use all Editor versions below 5 and thats it

It's a nice thought, but I can't say I'll be interested in doing this sort of thing forever. :P



I'll look into all of this when I have more time. Thanks!



I'm gonna need you to click "Details" on there for me. If you could also send me your save, that would help a bunch (otherwise, I can only guess at what's wrong).
 
I get the error in 0.5.1, yeah. In my current work-in-progress 0.6.0, it doesn't error, but it certainly does give the impression that your data is messed up in some way.

Mind telling me what's supposed to be in the character list in this screenshot?

EDIT: Actually, wait... are these supposed to be DeathChaos25's DLC characters?
 

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I get the error in 0.5.1, yeah. In my current work-in-progress 0.6.0, it doesn't error, but it certainly does give the impression that your data is messed up in some way.

Mind telling me what's supposed to be in the character list in this screenshot?

EDIT: Actually, wait... are these supposed to be DeathChaos25's DLC characters?
That 1537 looks a lot like Frederick from Deathchaos' custom DLC, so I would assume the unidentifiable characters are the various custom dlc characters.
 
I get the error in 0.5.1, yeah. In my current work-in-progress 0.6.0, it doesn't error, but it certainly does give the impression that your data is messed up in some way.

Mind telling me what's supposed to be in the character list in this screenshot?

EDIT: Actually, wait... are these supposed to be DeathChaos25's DLC characters?
Yes that are deathchaos custom dlc character i have test my save and i got the error on 5 and 6 :/
 
The Cipher characters should work. You can see CipherMinerva in that last screenshot I posted.

I'm thinking I'll probably add DeathChaos's DLC characters sooner or later... while I'm a little philosophically opposed to including what is basically ROM hack data, it'd be better for usability to include it, and I doubt a whole lot of others are lining up to make their own DLC characters for this game.
 
RainThunder miiiiight be working on that? I know he's been in the stats code lately. I guess keep an eye out.
Yeah, I'm working on it. I've just managed to calculate correct stats for Corrin and bond units, but there's one exception. There is a unit called Orran in EldinTokuro_Chapter0_dec file that have weird "Boon" and "Bane" bytes, which cause that unit have two "Boon" bonus and two "Bane" bonus in the game.

anakos awakening chars from the hidden truth dlc and azuras mother too of course :D
That's why we need a DLC or ROM hack for those characters. Their data is only available in the map where they appeared in.
 
Yeah, I'm working on it. I've just managed to calculate correct stats for Corrin and bond units, but there's one exception. There is a unit called Orran in EldinTokuro_Chapter0_dec file that have weird "Boon" and "Bane" bytes, which cause that unit have two "Boon" bonus and two "Bane" bonus in the game.

I can just imagine Intelligent Systems and Nintendo laughing. lol
 
Yeah, I'm working on it. I've just managed to calculate correct stats for Corrin and bond units, but there's one exception. There is a unit called Orran in EldinTokuro_Chapter0_dec file that have weird "Boon" and "Bane" bytes, which cause that unit have two "Boon" bonus and two "Bane" bonus in the game.

His save is going to be pretty weird. I know he's been doing a lot of "splicing" his characters. What you're seeing may not be valid. If all the other bond units in the save work consistently and that one unit is the outlier, it might be worth breaking compatibility with that save since it's possible that unit has something that a bond unit normally can't even have. Not that I know the first thing about how bond units work!

A *huge* problem with testing this is that I don't have any test saves besides my own that weren't hacked into oblivion via hex editor before ever touching FEFTwiddler. Every test save I've received has been quite messy in some way. If any of you have a save that has bond units that were NOT hacked in or messed with via hex editing, it'd be real nice of you to send it my way so we can include it in the FEFTwiddler test saves.
 
0.7.0 is released! https://github.com/Soaprman/FEFTwiddler/releases/tag/0.7.0

New to this version:
* Revamped skill stuff
* Experimental "New Game Plus" megacheat (more refinements to this idea coming in the future)
* A pretty useless chapter history viewer
* Maybe other stuff? I forget

Probably NOT in this version:
* All the random things you guys keep asking me about
* Additional shadowban prevention mechanisms

Have at it.
 
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