Question FE3H unlock gender-class mod

Discussion in 'Switch - ROM Hacking, Saves, Translations & Tools' started by simsimsim, Aug 31, 2019.

  1. MasterJ360

    MasterJ360 GBAtemp Advanced Maniac

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    Jan 10, 2016
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    oof! well damn I guess I can stop going crazy on why nothing works lol. Oh well maybe in the future there will be an easier way to get mods working with just layerdfs alone.
     
  2. Falo

    Falo GBAtemp Advanced Fan

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    Actually i was wrong, the patch1 and now patch2 folder are added with 1.0.1 / 1.0.2 so no modloader, sorry, it should work just fine after updating the game.
     
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  3. simsimsim
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    simsimsim GBAtemp Regular

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    wait, so the mod actually works now? Crap, I deleted the file thinking it would never work without sysmodule and Death Chaos has removed the video too. Does anyone still have the mod to share?
     
  4. MasterJ360

    MasterJ360 GBAtemp Advanced Maniac

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    He has the mod and other goodies over at FE hack discord "3DSFE ROM HACKING". Tho something tells me that kind of stuff doesn't work with sxos at all.
    I attempted to mess around with the info patch files even the randomizer hack, but nothing changed on my end. Plus the hacking methods are way too complicated for me to understand everyone there is speaking in codes so to speak lol. Oh and Nintendo took down the video b/c of the mod
     
    Last edited by MasterJ360, Sep 18, 2019
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  5. shift2nbs

    shift2nbs Member

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    Apr 20, 2014
    Switzerland
    [unlock gender-class v1.02]
    02100000 ADC93435 00000201
    02100000 ADC93453 00000201
    02100000 ADC93471 00000201
    02100000 ADC93480 00000201
    02100000 ADC93507 00000201
    02100000 ADC93525 00000201
    02100000 ADC93543 00000201
    02100000 ADC935AC 00000201
    02100000 ADC935BB 00000201
    02100000 ADC935CA 00000201
    02100000 ADC935D9 00000201
    02100000 ADC93606 00000201
    02100000 ADC93615 00000201
    02100000 ADC93624 00000201
    02100000 ADC9369C 00000201
    02100000 ADC936AB 00000201
    02100000 ADC936BA 00000201
    02100000 ADC936C9 00000201
    02100000 ADC936D8 00000201
    02100000 ADC936E7 00000201
     
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  6. otakusensei

    otakusensei GBAtemp Regular

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    This code has been working great for me, any chance of getting it updated to ver. 1.0.2?
     
  7. shift2nbs

    shift2nbs Member

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    Apr 20, 2014
    Switzerland
    Try it.

    [unlock falcon knight class magic limit v1.02]
    04100000 ADC91A63 09080001
     
  8. strawpedro

    strawpedro Newbie

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    Nov 23, 2017
    United States
    Hi there, I'm pretty new to modding the game, how does this work? Do I just put a .txt file with the codes in it under the titles folder?

    Also, could I make a request of a code that allows all classes use full magic? And swap Ingrids default post-timeskip model with the Advanced Pegasus Knight (I accidently found this hidden class while using the save editor... it appears the same as the Intermediate one but has Lancefaire as one of the class skills)




    Thanks a lot !!
     
    Last edited by strawpedro, Sep 22, 2019
  9. simsimsim
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    simsimsim GBAtemp Regular

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    May 16, 2018
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    thanks so much man!

    — Posts automatically merged - Please don't double post! —

    the opening post has instruction on how to use cheats
    https://gbatemp.net/threads/fire-emblem-three-houses-general-hacking.544144/
     
  10. strawpedro

    strawpedro Newbie

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    Nov 23, 2017
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    Thanks for this! So I should use this the same as all other cheats ? If that's the case, will the change (eg. model swap etc.) stick after activating the cheat, saving and reopening the game?
     
  11. simsimsim
    OP

    simsimsim GBAtemp Regular

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    unfortunately, as with all cheat codes AFAIK, the changes are only effective when the cheats are activated. If you exists the game and load that same save, the effect of any models swap would disappear and you would have to redo it again.
     
  12. Steel-Winged_Pegasus

    Steel-Winged_Pegasus Advanced Member

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    Mar 2, 2018
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    Is it safe to assume that when using these cheats, I should be offline? I imagine with the online part of the game tracking where your units die and the traveler thing from other players, you'd get flagged for like, a Dark Mage Lysithea or something, and probably get the banhammer.

    Though, to be fair, it's common sense to be cautious when using homebrew and stuff, so... But it's kinda nice to keep it in mind if I run Atmosphere again on my Switch.
     
  13. simsimsim
    OP

    simsimsim GBAtemp Regular

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    hum...you really really shouldn't even be online when you're on CFW to begin with...so the question of whether you should use cheats when online should never even have been considered.
    Nintendo doesn't need to bother checking whether your units appear hacked or flag you for other suspicions. If you go online while you're on CFW, you will leave traces, and they will know and will ban you sooner or later.
     
    Last edited by simsimsim, Sep 23, 2019
  14. Steel-Winged_Pegasus

    Steel-Winged_Pegasus Advanced Member

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    Fair enough, I just hadn't bothered loading up Atmosphere again ever since my niece wanted to play Smash with some friends (I shut down and turned it back on to boot into the OFW), but that's a moot point now that I'll just end up being banned anyways, because I think I went on the eShop a few times when I had CFW. Oops. At least that means I can use that Switch for all the homebrew stuff when the banhammer smashes my thick skull open and just save up for a V2 Switch. ANYWAYS... another stupid question, that might have been already asked!

    Since Falcon Knights don't use magic in the game, using the unlock magic code... does the game crash when you use magic while mounted? I assume if you're dismounted, it MIGHT be okay? Or does the game think you're a Dark/Holy Knight?
     
  15. simsimsim
    OP

    simsimsim GBAtemp Regular

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    You never know when the banhammer strikes. Took it a year (right after I bought FETH and tried updating the game) for Nintendo to finally ban me.

    I never tried that code myself, but from what I gathered from others' response, there's no animation (at least when mounted) and your unit just wobble around a bit, but the attack still works so there's no need to worry about crashing. You could try dismounting first but i don't think it would change much since the game just never gave pegasus knights any magic attack animations.
     
  16. otakusensei

    otakusensei GBAtemp Regular

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    Sep 21, 2007
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    Sorry for the delay. I just got the update installed and codes working. This code seems to make mounted falcon knight model really small but does not allow casting. Unmounting makes the model the right size, but still no casting.
     
  17. otakusensei

    otakusensei GBAtemp Regular

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    Sep 21, 2007
    United States
    I figured it out through trial and error. The correct code is

    [unlock falcon knight class magic limit v1.02]
    04100000 ADC91A6B 09080001
     
  18. Khalyus

    Khalyus GBAtemp Regular

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    Nov 6, 2018
    Brazil
    Can unpls update this code to 1.2?
     
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