Hacking FAT16/FAT32

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richy_2k

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A couple of questions.

Is it fine to format as FAT32 for general use or should we only use FAT16?. It was my understanding FAT16 was only important when updating the loader.

Also is there any real advantage of any later version of the loader over the 4.0 dual language other than Rockman now saves properly?. If there's not then chinese cart users may as well use this, so to have it in english.
 
There is no advantage to FAT32 over FAT16 on the G6 Lite. It's preferable to keep it on FAT16 so that you may update the loader whenever you want, as opposed to having to format the card and starting over.

As to the loader..it's up to you what you consider to be important or not, also imagining that there will be more updates as time goes on:

QUOTE said:
V4.0B:
=====
1. GBA cheat code function was added.
2. The "Software + Hardware" game save patch function was added.
3. New G6 menu interface
4. DSPDA application was added. However, only the Chinese language version is available now. The other language version will be released later.
5. GBA Game Cheat document file can be attached to the G6 and can view it anytime while playing games.
6. It supports FAT16/FAT32 format. Long file name are also supported. (However, please make sure it is in FAT16 format for updating G6.)





Loader V4.0A :
==============
fix the bug of the gba media player.

U-disk Manager V4.0A :
======================
fix the bug of save patching in some gba games. Now, all games should be perfectly supported. (use "software+hardware" option.)

U-disk Manager V4.0B :
======================
Maintain the high compataiblity of real time save function as same as the version V4.0beta.

U-disk Manager V4.0C + Loader V4.0C:
====================================
Support running "rockman" with perfect save function.
No need to use additional game card to store save data.
 

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