Hmm, arcording to quickbms script SARC archives are between 65a3-65d6.
They contain some textures (bntx) like profile images of students, cursors, loading parts when game is booting, chapter background, etc + 2D layouts (bflyt) for them, animation data (bflan) + sometimes shaders (bnsh+bushvt).
Edit: Now I understand you are using custom tool from other topic. But in this case has some issues.
So for now we have
- SARC archives (contains BNTX textures, BFLYT layouts, BFLAN animations, BNSH+BUSHVT shaders) - can be opened with Switch Toolbox
- KTSR files (probably sound files)
- GT1 textures (they can containt many texture files and contains also mipmaps) - Can be opened with Switch Toolbox (some of them are crashing because of mipmap error)
Some files after decompressing with quickbms (f.e. 8e3) and linkdata tool are still compressed with zlib. After uncompressing they are not readable.
Pretty messed up thing.