Exploiting System Transfer

Discussion in '3DS - Flashcards & Custom Firmwares' started by Kirito-kun, Oct 24, 2013.

  1. Kirito-kun
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    Kirito-kun Disciple of GabeN

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    Would this be possible:

    NAND dump a 3ds system with lots of downloaded games and content

    System transfer to another 3DS

    Restore NAND dump on original 3DS

    Repeat

    ???

    Profit!?

    Or is there a reason this can't be done? Or is it just no work has been done in this direction?
     
  2. Gameplayer9198

    Gameplayer9198 GBAtemp Regular

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    As soon as you connect to the internet poof!
     
  3. Sicklyboy

    Sicklyboy Resident Mechanical Keyboard Addict

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    [̲̅$̲̅(̲̅ ͡° ͜ʖ ͡°̲̅)̲̅$̲̅]

    The main reason it can't be done is because you omitted the second to last step.
     
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  4. Devin

    Devin "Local Hardware Wizard"

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    It has been done. Someone got a 3DS with a ton of games and system transferred to a 3DS with a NAND dumper. He backed up the new NAND with the licenses for the games and then transferred the games back to the other 3DS. He then restored the NAND image to the 3DS and had the games on both 3DS'. The only issue is that if the 3DS that doesn't actually own the licenses to the games connects to the eShop the games will be gone.
     
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  5. kyogre123

    kyogre123 Mexican Pride

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    This is the hard part of the process :( But with the NAND being emulated, could it be possible to lock the SD to be read only at the moment the system tries to delete the restored keys of the games? He also asked about retransferring the restored games to another console, which could also be possible with host console with a locked NAND (this is just merely guessing of course).

    Warning: Spoilers inside!
     
  6. Devin

    Devin "Local Hardware Wizard"

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    I wouldn't think that'd it delete the games but actually delete your licenses. Making the games disappear in the menu.
     
  7. Snailface

    Snailface My frothing demand for 3ds homebrew is increasing

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    Wouldn't they just poof back by reflashing the NAND to 4.5? No more new eshop games on the original system though (without starting over).

    Can't wait to see how easy this process will be with GW 2.0 :P
     
  8. kyogre123

    kyogre123 Mexican Pride

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    That was what I meant for keys, those are stored on the NAND and the others are purchases registered on their global system. Locking the NAND while this process occurs at least would prevent these keys or registers from being deleted from the console.
     
  9. Devin

    Devin "Local Hardware Wizard"

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    But if the NAND is locked what point is there to go to the eShop? It wouldn't be able to edit the licenses or add new ones.
     
  10. kyogre123

    kyogre123 Mexican Pride

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    If only it could be a momentary lock and after the check, it would be unlocked again. I wonder if it would be possible to download a game without getting the key... anyway, I guess it could just give an error.