now that we can dump games, how do we load xci files in Ryujinx?
Report the thread and ask a mod to rename it, or have OP request a mod to rename it. Ushally that is the case, and the mods would reject out of respect for the author (who is also OP).Btw, shouldn't the thread title edited to include the name "Ryujinx" to attract new people? just my 2 cent
Okay, we are not in any way converting/translating yuzu's C++ to a C# equivalent, esp the low level or cpu stuff. they are both completely original implementations.I would like to ask about the progress between Yuzu and Ryujinx, in terms of documenting instruction sets and the low-level/high-level code compatibilities between the C++ and the C# equivalent.
This is my focused concern. By knowing how we can translate C++ knowledge from Yuzu, to Ryujinx's C# implementation, it bodes well for any languages to be used to write new emulators.
I see.Okay, we are not in any way converting/translating yuzu's C++ to a C# equivalent, esp the low level or cpu stuff. they are both completely original implementations.
If you use a game like PuyoPuyo Tetris which works, you can take the xci file and extract it until you have the following files:
main
main.npdm
RomFS.romfs
rtld
sdk
subsdk0
subsdk1
subsdk2
subsdk3
After that, it's just a case of dragging and dropping the folder with those files onto the Ryujinx application.
This video can help explain each of the steps on how to do this - https://ruvid.net/video/how-to-extract-any-switch-game-in-8-minutes-AyujiDyUY-o.html
Also if you're looking to Build one of the Ryujinx branches (ie: other versions of Ryujinx from the GITHUB) which includes Audio, you can check this video out: as this guy does a great job at explaining how to do this.