Greetings!
This is the first time I've tried to do something like this. I've wanted to try translate the visual novel Over Requiem Z. So far these are the steps I took
1. Dump game
2. Check the files inside romfs folder
3. Verified it was developed in Unity engine (According to UABEA, 2021.3.43f1 version)
4. Found a file named "script" inside /romfs/Data/StreamingAssets/switch, which has all the TextAssets for narration/dialogues.
5. Used the UABEA Plugin for importing and exporting txt files. Opened OZ_00_00 in VSCode and changed the first four lines in spanish as a test.
6. Tested reimporting the modified "script" file in UABEA to verify if the modified txt is inside. Works.
7. Went to atmosphere/contents/0100E9801CAC2000. Created /romfs/Data/StreamingAssets/switch/ in it and placed only modified "script" there
8. Started OverRequiemZ, said text is still appearing in japanese instead of my spanish lines. As if the mod didn't exist.
wondering where did I go wrong
thank you all!
This is the first time I've tried to do something like this. I've wanted to try translate the visual novel Over Requiem Z. So far these are the steps I took
1. Dump game
2. Check the files inside romfs folder
3. Verified it was developed in Unity engine (According to UABEA, 2021.3.43f1 version)
4. Found a file named "script" inside /romfs/Data/StreamingAssets/switch, which has all the TextAssets for narration/dialogues.
5. Used the UABEA Plugin for importing and exporting txt files. Opened OZ_00_00 in VSCode and changed the first four lines in spanish as a test.
6. Tested reimporting the modified "script" file in UABEA to verify if the modified txt is inside. Works.
7. Went to atmosphere/contents/0100E9801CAC2000. Created /romfs/Data/StreamingAssets/switch/ in it and placed only modified "script" there
8. Started OverRequiemZ, said text is still appearing in japanese instead of my spanish lines. As if the mod didn't exist.
wondering where did I go wrong
thank you all!







