"Erista pkg1 on Mariko" Help please..

dr3n

Member
OP
Newcomer
Joined
Jul 10, 2020
Messages
12
Trophies
0
Age
50
XP
98
Country
United Kingdom
Hello everyone, (massive n00b here please go easy on me) I was hoping somebody may be able to help if possible please?

I have tried to migrate my SX OS core to atmosphere by following a guide and seem to have broken everything min the process :(
I am at the stage where Hekate will boot/load but if I try and go into CFW I am getting a “Wrong pkg1 flashed: Erista pkg1 on Mariko/” error message..
I have been trawling the boards for a couple of days to try and find an answer and think that I need it restore a clean BOOT0 file
I have tried to follow the guide on doing this (https://gbatemp.net/threads/how-to-build-clean-boot0-1-files.591409/) but I am getting the following error:

Code:
Wrong (outdated) prod.keys file:
Recreate boot partitions script by Yoti (v20210418)
Wait...
Error: section 0 is corrupted!
Error: section 0 is corrupted!
Error: section 1 is corrupted!

So.. I think this means that my prod.keys are broke..? I really don’t know what to do or how to fix.. I am tearing my hair out here..

Can anyone help me..? please..?
 
Last edited by dr3n,

Two_Fitty

Well-Known Member
Newcomer
Joined
Apr 27, 2022
Messages
61
Trophies
0
Age
21
Location
Arkansas
XP
165
Country
United States
Sir I think ye is slightly fu*ked you may have to go through 14 different scripts and 6 hours (like I did) to get those keys back google prod.keys corrupted and that should bring you to a yt vid on how to fix it
 
  • Like
Reactions: dr3n

dr3n

Member
OP
Newcomer
Joined
Jul 10, 2020
Messages
12
Trophies
0
Age
50
XP
98
Country
United Kingdom
cheers mate.. i dont suppose you can remember the title can you? there seems to be quite a few results.. :(
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Xdqwerty @ Xdqwerty:
    and the morning cuz school
  • Xdqwerty @ Xdqwerty:
    Although tomorrow is Labor Day which means I won't go to class which means I'll sleep well.
  • BakerMan @ BakerMan:
    is labor day different in venezuela than in america, or did time skip that far?
  • K3Nv2 @ K3Nv2:
    It must be the 1st already
  • BakerMan @ BakerMan:
    1st of what?
  • BakerMan @ BakerMan:
    may?
  • K3Nv2 @ K3Nv2:
    Oh yeah it's in September
  • Xdqwerty @ Xdqwerty:
    @BakerMan, yea i think its different
  • BakerMan @ BakerMan:
    ok, because here it's in september, right before the fuckin school year starts
  • Xdqwerty @ Xdqwerty:
    good night
  • BakerMan @ BakerMan:
    as to you
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
    Sicklyboy @ Sicklyboy: I'm not familiar with the technicalities of the differences between the two versions, but I'm...