GBA SP should fix that issue with the screen.First rule of gaming: being able to play the game has the priority on everything else.
I don't care if I am not using the original hardware, I'm still having fun with the game. And besides, sometimes emulators DO beat consoles, if we think that no one is able to play GBA games nowadays using an original Game Boy Advance unless they mod the screen.
I am happy with my 3DS emulating all the good ol' glories, together with my Jap Micro and my Master Race PC. I am not going to get my Sega Master System II from the basement whenever I feel like playing Cloud Master if I have so many other ways to play it.
What would be the point, though? The GBA SP isn't the original console designed for GBA games, it was the regular Game Boy Advance!GBA SP should fix that issue with the screen.
I think I am the only one that keeps his videogames on a drawer for easy access.
I ran emulators for along time, and have several USB adapters for classic controllers. But a few months ago I dug out some of my old consoles - NES, SNES, and N64 - and I bought flash cards for them. It's great playing on real hardware, but honestly, I'm not sure if it was a good idea or not. I might just end up selling my EverDrive carts and going back to emulating on my Wii. It's a lot less stuff to plug in to my AVR!
The Wii emulates 8 and 16 bit consoles almost perfectly.
Some times I feel I spend more time pulling out and putting away a system that I spend playing.
Wii, and more recently the Ouya, have become my preferred way to play 8/16 bit games. The Ouya has the advantage of being able to drop a game in dropbox, and grab it on the Ouya. The Wii has the advantage of having a controller similar to the SNES.
Emulators also allow you to keep backups of your save files in an extremely convenient manner.
Don't be silly. Everything depends on the accuracy of the emulator, not the hardware used. There are ways to nail CPU timing just fine.in games like mother 3 where the button timing on battles is needed, no emu can't beat old hardware 8)
Don't be silly. Everything depends on the accuracy of the emulator, not the hardware used. There are ways to nail CPU timing just fine.
And I refuse to solder on SRAM batteries or take apart the cartridges, too much work. Emulation is far more convenient.
The aim of the BSNES project was achieving 100% accuracy, not good performance. BSNES (arguably) reached full accuracy as the emulator now emulates each and every single SNES chip in existence and no doubt future versions (if there will be any) will improve in the performance area of things from now on.Accuracy is vital, though it can be costly for performance and requirements if too much emphasis is on cycle accuracy, there must be a balance IMHO Bsnes is an example of what not to do, no Snes emulator should require a Core 2 Duo or Core i3 to achieve full speed with Super FX, S-DD1, etc emulation.
Snes9x comes to mind, it's not 100% accurate, but emulation-wise, it's the second best in terms of overally accuracy and compatibility.
wrong, games depending on VI will cause weird sound effects, or broken music, or de-sync.Don't be silly. Everything depends on the accuracy of the emulator, not the hardware used. There are ways to nail CPU timing just fine.