Homebrew Emulator Betas - Feedback Requested!

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really thats surprising especially with some of the games that are on the system and being its like 50x more powerful than the GBA I find that strange! and the GBA in mednafen has no skips at all when playing games like Golden sun and Mario Golf.
 
Well one thing I've always noticed in the Visualboy Advance GX emulator is the sound skips (could be frame rate related) it would be nice to play the GBA games with out the random audio breaks...am I the only one thats having this problem?


No, Visual Boy Advanced is one tricky emulator to port to the Wii; frameskipping is definitely an issue that I hope someone actually, you know, looks at and optimizes. I can't even play Mother 3 without major timing issues.
 
really thats surprising especially with some of the games that are on the system and being its like 50x more powerful than the GBA I find that strange! and the GBA in mednafen has no skips at all when playing games like Golden sun and Mario Golf.

Ah, the Megahertz Myth = more MHz doesn't always mean it's faster. Not to mention you're converting the ARM CPU architecture (GBA) to x86/x64 (Windows, MacOS port), then you have to convert code from x86 architecture back to PowerPC (Wii/Gamecube) architecture. So, you have to go from ARM to x86 to PPC code. The Wii is simply too weak to get perfect speed on every single GBA game. Gameboy Color and Gameboy games run perfectly on it, so that's a plus, but GBA, not so much. As for Wiimednafen, there may have been some optimization done to the GBA emulation code, but that can only get so far. Short answer, the Wii having a faster CPU and more MHz is only part of the puzzle.

That's the whole basis of emulation; you're tricking one thing into doing something it was never meant to do. You're running GBA hardware using software, converting one CPU architecture to another.
 
well, even so I understand what your saying but surely there has to be a way to get the emulator to handle and run smoother? granted i am not code savy nor do I claim to know electronics, I am good with taking them apart and putting them back together but thats different, the snes and nes for oblivious reasons runs smooth and near perfect can't say I have ever had any troubles with those or the Genesis.
 
In 2.2.9 and 2.3.1, The framerate in Super Mario World 2 Yoshi Island drops in some part of level 6-1 and 1-7 (those are exemples) I remember that in 2.2.7 (i could be wrong) It wasnt laggy. I'm wondering if it's the emulator or the super nintendo was a little laggy too.

I remember a day where tantic was giving 2 or 3 test dol files for snes9xgx trying to fix this issues, and one of those test files was right
 
I played tetris attack yesterday and the game freeze at level 5 ( 2 times, the third time it worked well )i think it was after 10 minutes of gameplay), nobody god probs with last rev?
 
The Gamecube controller bug mentioned in page one must have slipped back in? I am experiencing the same problems with version 4.3.1 downloaded from the homebrew browser.

Is a quick fix for this available?
 

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