Homebrew WIP EdiZon SE : Advance memory trainer and pointer seacher for switch

  • Thread starter Thread starter TomSwitch
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Have you used EdiZon SE?

  • No

    Votes: 33 14.3%
  • Yes, I love it, keep doing that you are doing

    Votes: 144 62.6%
  • Yes, I like it but I wish you spend more time with the UI, stop adding features

    Votes: 26 11.3%
  • Yes, but I have given up, it's too hard to use

    Votes: 27 11.7%

  • Total voters
    230
View attachment 286259
View attachment 286260
I think it may be pacman -S
can't help you more than that
solved the curl.h part, but now getting tons of errors

from D:/EdiZon-SE-master/source/main.cpp:13:
D:/EdiZon-SE-master/include/ui_elements/list_selector.hpp:21:16: error: 'touchPosition' has not been declared
21 | void onTouch(touchPosition &touch);
| ^~~~~~~~~~~~~
D:/EdiZon-SE-master/include/ui_elements/list_selector.hpp:22:18: error: 'touchPosition' has not been declared
22 | void onGesture(touchPosition startPosition, touchPosition endPosition, bool finish);
| ^~~~~~~~~~~~~
D:/EdiZon-SE-master/include/ui_elements/list_selector.hpp:22:47: error: 'touchPosition' has not been declared
22 | void onGesture(touchPosition startPosition, touchPosition endPosition, bool finish);
 
solved the curl.h part, but now getting tons of errors

from D:/EdiZon-SE-master/source/main.cpp:13:
D:/EdiZon-SE-master/include/ui_elements/list_selector.hpp:21:16: error: 'touchPosition' has not been declared
21 | void onTouch(touchPosition &touch);
| ^~~~~~~~~~~~~
D:/EdiZon-SE-master/include/ui_elements/list_selector.hpp:22:18: error: 'touchPosition' has not been declared
22 | void onGesture(touchPosition startPosition, touchPosition endPosition, bool finish);
| ^~~~~~~~~~~~~
D:/EdiZon-SE-master/include/ui_elements/list_selector.hpp:22:47: error: 'touchPosition' has not been declared
22 | void onGesture(touchPosition startPosition, touchPosition endPosition, bool finish);
I haven't check the PR. This error is due to change in libnx.
 
This may have been answered but I am not finding it...but how would this be beneficial over Edizon/Edizon Overlay? I understand how this is beneficial to power-users but am left wondering if this fork offers more stability, simplicity or options to the average user that just wants to use cheats? To those wondering, I found my way here when scrolling a thread on the forum here and a user was suggested to use Edizon-SE over the original and I am trying to understand why as the typical end-user wouldn't know how to search for cheats and this seems to be the biggest difference from what I can tell. Which is huge for a power user, but not my daughter lol.

Note: I am in no way talking down on this fork of Edizon, in fact I think this is amazing as a power user myself but am seeking change to simplify things for my daughter.
 
This may have been answered but I am not finding it...but how would this be beneficial over Edizon/Edizon Overlay? I understand how this is beneficial to power-users but am left wondering if this fork offers more stability, simplicity or options to the average user that just wants to use cheats? To those wondering, I found my way here when scrolling a thread on the forum here and a user was suggested to use Edizon-SE over the original and I am trying to understand why as the typical end-user wouldn't know how to search for cheats and this seems to be the biggest difference from what I can tell. Which is huge for a power user, but not my daughter lol.

Note: I am in no way talking down on this fork of Edizon, in fact I think this is amazing as a power user myself but am seeking change to simplify things for my daughter.
It also opens without freezing for games containing multiple game titles(for example,Grandia HD Collection)
Or games with really long titles(example:Animal Crossing)
 
@TomSwitch, found a bug on the u64 input value search
if the input value is more than 16 hex digits (input by accident) then it is a gurantee crash 2168-0001 (0x2a8) after choosing OK
20211221_001516.jpg
 
Using Atmosphere 1.2.5 and Edizon SE 3.8.25g and when I'm in a game (BoTW for example) and launch Edizon SE, it tells me there are no codes available for this game. If I quit the game and try it all over again, it works and I can select my cheats.

I was using Atmosphere 1.2.4 but kept getting the same problem (and lots of Atmosphere crashing) so I decided to update Atmosphere to 1.2.5 and also tried a new cheat tool (Breeze).

Breeze works perfectly every time but any ideas as to why Edizon SE is "hit or miss" when it comes to seeing available cheats for a particular game?
 
Using Atmosphere 1.2.5 and Edizon SE 3.8.25g and when I'm in a game (BoTW for example) and launch Edizon SE, it tells me there are no codes available for this game. If I quit the game and try it all over again, it works and I can select my cheats.

I was using Atmosphere 1.2.4 but kept getting the same problem (and lots of Atmosphere crashing) so I decided to update Atmosphere to 1.2.5 and also tried a new cheat tool (Breeze).

Breeze works perfectly every time but any ideas as to why Edizon SE is "hit or miss" when it comes to seeing available cheats for a particular game?
One possibility is there isn't any cheats in Atmosphere's contents directory. Breeze will check the database and load it if found. EdiZon SE also does that for easy mode users.

You can ask Breeze to write the cheats to Atmosphere's contents with (+)
You can ask EdiZon SE to write the cheats to Atmosphere's contents with ZL+Lstick-click
 

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