Trying to edit text the game's script, but i'm not sure what programs to use. Any help would be much apperciated.
Is this about Project X Zone 2 again? https://gbatemp.net/threads/any-tools-to-translate-pxz2s-dialogue-from-the-japanese-versions.469216/Trying to edit text the game's script
Funny thing is, the text itself is not compressed when I take a look at it in HxD.Is this about Project X Zone 2 again? https://gbatemp.net/threads/any-tools-to-translate-pxz2s-dialogue-from-the-japanese-versions.469216/
Assuming you can't find anything with Google, the usual place to start for something like this is https://aluigi.altervista.org/quickbms.htm , but there's nothing there for this game.
Most likely, you'll have to reverse-engineer the format from scratch. This will be very difficult, especially if the text is compressed.
If you can read the text in a hex editor, that makes editing it a lot easier, but you'll have to figure out where the pointers or size are located so you're able to relocate or extend the size beyond the original.Funny thing is, the text itself is not compressed when I take a look at it in HxD.
And lemme guess, that involves memory dumping?If you can read the text in a hex editor, that makes editing it a lot easier, but you'll have to figure out where the pointers or size are located so you're able to relocate or extend the size beyond the original.
What gave you that idea..? The relevant data regarding pointers and sizes is probably there in the file already, somewhere.And lemme guess, that involves memory dumping?
